MetahumanToManny is a Blender 4.2+ add-on that converts and binds MetaHuman skeletal meshes to the UE5 Manny skeleton. A typical run starts in Unreal: export the MetaHuman meshes to Manny, import them into Blender, select one LOD mesh, then Shift-select the armature and click Convert Skeleton To Manny. The add-on processes the remaining LODs in the same run.
Convert Skeleton To Manny handles the cleanup work together, running face bone weight cleanup, vertex-group cleanup, and seam fixes, then removing every armature bone not in its keep list. The Manual Steps section exposes each stage on its own, covering face cleanup, vertex-group fixes, seam repair, LOD hierarchy setup, and binding to Manny. Generate IK Bones adds the UE5 Manny IK and auxiliary bones to the selected armature.
Version 1.3.0 added the IK bones helper. The add-on works with Blender 4.2 LTS and newer, is released under the GNU General Public License v3.0 or later, and requires no special permissions. A tutorial video and documentation are available on the developer's page.