Skip to content

MetahumanToManny

by hakan-erunsal·Workflow

Images © hakan-erunsal. Used for product review; image policy.

Why we like it

A focused utility for the MetaHuman-to-Manny pipeline in Blender, updated in version 1.3.0 with IK bone generation.

What is MetahumanToManny?

MetahumanToManny is a Blender 4.2+ add-on that converts and binds MetaHuman skeletal meshes to the UE5 Manny skeleton. A typical run starts in Unreal: export the MetaHuman meshes to Manny, import them into Blender, select one LOD mesh, then Shift-select the armature and click Convert Skeleton To Manny. The add-on processes the remaining LODs in the same run.

Convert Skeleton To Manny handles the cleanup work together, running face bone weight cleanup, vertex-group cleanup, and seam fixes, then removing every armature bone not in its keep list. The Manual Steps section exposes each stage on its own, covering face cleanup, vertex-group fixes, seam repair, LOD hierarchy setup, and binding to Manny. Generate IK Bones adds the UE5 Manny IK and auxiliary bones to the selected armature.

Version 1.3.0 added the IK bones helper. The add-on works with Blender 4.2 LTS and newer, is released under the GNU General Public License v3.0 or later, and requires no special permissions. A tutorial video and documentation are available on the developer's page.

Who is MetahumanToManny best for?

MetahumanToManny is best for blender artists converting MetaHuman characters to the UE5 Manny skeleton for use in Unreal Engine.

How much does MetahumanToManny cost?

MetahumanToManny is completely free to download and use.

Key features

  • Convert Skeleton To Manny runs face bone weight cleanup, vertex-group cleanup, and seam fixes on the selected mesh and its LODs, then removes every armature bone not in its keep list
  • Generate IK Bones adds the UE5 Manny IK and auxiliary bones (ik_foot_root, ik_foot_l/r, ik_hand_root, ik_hand_gun, ik_hand_l/r, interaction, center_of_mass); they are non-deforming, rebuild on re-run, and work on skeletons with no root bone
  • Vertex-group cleanup runs Fix Twist Bone Names, Fix Finger Bulges, and Fix Toes; Cleanup Unused Groups deletes vertex groups that map to no bone
  • Clean Up Face Bone Weights merges child-bone weights into head, neck_02, and neck_01
  • Fix Seams merges duplicate seam vertices that break skinning after a rebind
  • Setup LOD Hierarchy parents the LOD meshes to a LodGroup empty so Unreal recognizes the LODs on import
  • Bind to Manny binds the selected mesh to the Manny skeleton

Tags

#MetaHuman#UE5#Manny skeleton#Unreal Engine#rigging#skeletal mesh#Blender add-on#LOD

Frequently asked questions

Does MetahumanToManny work with Blender 4.2?

MetahumanToManny requires Blender 4.2.0 or newer, and the developer lists it as compatible with Blender 4.2 LTS and newer. Version 1.3.0 was published in November 2025. If you are running an older Blender build, you will need to upgrade before installing, since 4.2 is the stated minimum requirement. Once installed, the panel appears in the 3D Viewport sidebar (press N) under the MetahumanToManny tab, where the Quick Convert and Manual Steps sections live.

How do I install MetahumanToManny in Blender?

MetahumanToManny installs like other Blender extensions. Download the add-on zip, then in Blender open Edit → Preferences → Get Extensions, click the menu at the top right, choose Install from Disk, and pick the zip. From the marketplace you can also drag and drop the file into Blender. After installation, find the panel under 3D Viewport → Sidebar (N) → MetahumanToManny tab, which holds both the Quick Convert buttons and the collapsed Manual Steps.

Is MetahumanToManny free, and what license does it use?

MetahumanToManny is listed as free here, and it is released under the GNU General Public License v3.0 or later. The extension requires no special permissions. Because it is distributed under the GPL, you are free to use, study, and modify the add-on within the terms of that license. For current licensing details, the source code, or to report issues, check the developer's GitHub page linked from this listing.

What IK bones does MetahumanToManny generate?

MetahumanToManny's Generate IK Bones operator adds the UE5 Manny IK and auxiliary bones to the selected armature: ik_foot_root, ik_foot_l/r, ik_hand_root, ik_hand_gun, ik_hand_l/r, interaction, and center_of_mass. These bones are non-deforming and rebuild if you run the operator again. They also work on skeletons that have no root bone. The button sits in the Quick Convert section alongside Convert Skeleton To Manny, and it was introduced in version 1.3.0.

How do I convert a MetaHuman mesh to Manny with MetahumanToManny?

MetahumanToManny centers on its Quick Convert section. First export the MetaHuman skeletal meshes to Manny from Unreal and import them into Blender. Select one LOD mesh, Shift-select the armature, then click Convert Skeleton To Manny; the add-on processes the remaining LODs in the same run. Optionally click Generate IK Bones. Then run Setup LOD Hierarchy from Manual Steps, select every mesh plus the LOD empty, Shift-select the armature, and export.

Alternatives to MetahumanToManny

Also in Workflow for Blender.

Similar plugins