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Action Commander - Game Animation Tool

by TinkerBoi·Workflow

Images © TinkerBoi. Used for product review; image policy.

Why we like it

Action Commander earns its place in the superhive library by pulling action switching, FBX import, and multi-action export into one Blender panel aimed at game animation work.

What is Action Commander - Game Animation Tool?

Action Commander is a Blender add-on from TinkerBoi built around managing the many actions that pile up in a blend file. Its Multiple Action Management panel gathers actions in one place, so you avoid moving between separate sections. The core function is animation switching: the frame range adjusts when you switch action, and because actions are stored on the object itself, the list shows only the actions added to that object.

The add-on also handles FBX work. It can import FBX actions without their mesh or armature by wrapping Blender's internal Import FBX and cleaning up unnecessary data, with the option to load actions onto relevant objects. This suits bringing multiple Mixamo animations into a file without the extra geometry. An experimental export sends multiple actions from your list into single or multiple FBX files.

Shadow Rig Support lets you bake multiple actions from a control rig to a shadow rig, while the Action Bin lists every action in the file to help manage inactive or unwanted ones. Documentation is available, and bugs can be reported through the BlenderBoi Addon Support Discord.

Who is Action Commander - Game Animation Tool best for?

Action Commander - Game Animation Tool is best for game developers and artists working on animated assets whose models carry many animations that need switching, importing, or exporting.

How much does Action Commander - Game Animation Tool cost?

Action Commander - Game Animation Tool is completely free to download and use.

Key features

  • Multiple Action Management panel that gathers actions in a single view
  • Animation switching that adjusts the frame range on switch, with actions stored on the object so only relevant actions appear in the list
  • Import of FBX actions without mesh or armature, wrapping Blender's internal Import FBX and cleaning up unnecessary data, with optional loading onto relevant objects
  • Experimental export of multiple actions from the list into single or multiple FBX files
  • Shadow Rig Support to bake multiple actions from a control rig to a shadow rig
  • Action Bin that lists every action in the file to help manage inactive or unwanted ones

Tags

#game animation#action management#FBX import#animation switching#Mixamo#shadow rig#game development

Frequently asked questions

Can Action Commander import Mixamo animations without the mesh or armature?

Action Commander can import FBX actions without their mesh or armature, working by removing unnecessary data after import. It wraps Blender's internal Import FBX operator and cleans up unwanted mesh or armature, and it can load the actions onto relevant objects if needed. This makes it useful for bringing multiple Mixamo animations into a blend file without the accompanying geometry. The imported actions then sit alongside your other actions in the file, where the add-on's management panels can handle them.

How does Action Commander handle switching between animations?

Action Commander treats animation switching as its core function, and it adjusts the frame range when you switch to a different action. Actions are stored on the object itself, so the list shows only the actions added to that object rather than everything in the file. This is described as helpful when working with multiple action sets, such as an animation set for a game character, letting you move between animations with ease. The Multiple Action Management panel keeps these actions together in a single view.

Can Action Commander export multiple actions to FBX?

Action Commander includes an export feature, marked experimental, that sends multiple actions from your actions list into either a single FBX or multiple FBX files. The add-on is described as useful for game development and assets with animation, where a model may use many animations. Because this export is labelled experimental, its behaviour may change, so TinkerBoi's documentation is the best place to confirm how it works. Bugs can be reported through the BlenderBoi Addon Support Discord server.

Is Action Commander free to download?

Action Commander is listed as free here in our catalog. For current licensing terms, download details, and any changes to how it is distributed, check TinkerBoi's own product page. The add-on ships with documentation covering its features, and the developer invites bug reports through the BlenderBoi Addon Support Discord server. If you run into issues with animation switching, FBX import, or the experimental export, that Discord is the stated place to raise them.

Alternatives to Action Commander - Game Animation Tool

Also in Workflow for Blender.

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