
Import .PSD as Mesh Planes
by byebyeLAN
Import .PSD as Mesh Planes is a Blender add-on from byebyeLAN that brings .PSD files into Blender, turning each layer into a separate mesh plane. Importing options include Scale and Z-offset.
by Eldin-Zenderink·Workflow
Images © Eldin-Zenderink. Used for product review; image policy.
MidiController earns its place in the blender_extensions library by turning a physical MIDI controller into a way to drive numeric Blender properties, keyframes and timeline position, with mapping that reaches into geometry nodes and brush settings and no special permissions required.
MidiController links a MIDI device to Blender so you can control the values of objects — location, rotation, scale — or any other numeric input, including geometry nodes and brush settings, from your controller. It offers two mapping methods: Object Property Mapping, which applies to properties shared by the currently selected objects, and a Full Data Path Mapping that targets a specific property on a single object using Copy Full Data Path.
Beyond basic mapping, you can build Selection Groups to switch between object sets instantly from a mapped button, and use Resolution Control to map Fine and Coarse factors that multiply the main MIDI input for finer sensitivity. A MIDI button can insert a keyframe for all mapped properties on the selected object, and another control can navigate the timeline by changing the current frame.
MidiController is compatible with Blender 4.2 LTS and newer and runs on Windows, macOS (Intel and Apple Silicon) and Linux. Version 0.1.7 added support for Blender 5.1 and moved to the rtmidi2 MIDI library. It requires no special permissions and is released under the GNU General Public License v3.0 or later.
MidiController is best for blender artists and animators who want to control object properties, geometry nodes, brush settings, keyframes or the timeline using a physical MIDI controller.
MidiController is completely free to download and use.
MidiController lists compatibility with Blender 4.2 LTS and newer, and version 0.1.7 added support for Blender 5.1. That release also moved the add-on to the rtmidi2 MIDI library due to a Python version incompatibility. The extension runs on Windows, macOS and Linux, so most recent desktop Blender builds within that range are covered. For the exact supported versions and any newer updates, the developer's GitHub page is the place to confirm before installing.
MidiController supports macOS on both Apple Silicon and Intel, along with Windows and Linux, so most desktop Blender setups are covered. Separate downloads are provided per platform, and each is a small package you add to Blender. The add-on requires no special permissions, which keeps installation straightforward. For the current platform-specific downloads and file sizes, the Blender extensions listing and the developer's GitHub page are the places to look before you install.
MidiController installs like other Blender extensions: you can drag and drop the downloaded file into Blender, or use download and Install from Disk. Separate builds are offered for Windows, macOS Intel, macOS Apple Silicon and Linux, so pick the one matching your system. The extension needs no special permissions. Once installed, you map MIDI controls to Blender properties using the two mapping methods described in the documentation on the developer's page.
MidiController is listed as free here, and it is distributed under the GNU General Public License v3.0 or later. That license governs how you can use, modify and redistribute the add-on. The extension also states it requires no special permissions within Blender, so there are no added access requests during use. For the current licensing terms, source code and any updates, the developer's GitHub page is the authoritative place to check.
Also in Workflow for Blender.

by byebyeLAN
Import .PSD as Mesh Planes is a Blender add-on from byebyeLAN that brings .PSD files into Blender, turning each layer into a separate mesh plane. Importing options include Scale and Z-offset.

by Frank-Moelendoerp
Gamepad Control is a Blender add-on that lets you use a game controller or gamepad to navigate and control the 3D viewport in real time, with camera controls, view manipulation, and customizable gamepad modes.

by Oussama Touzni
Batch Export PRO is an extension for Adobe Premiere Pro that exports multiple sequences with multiple export presets in a single batch, generates consistent filenames, and keeps exported files organized.
![Build Export Node [View Layer Render Pass] for Blender](/_next/image?url=https%3A%2F%2Fdpxz9wi7us1cpan5.public.blob.vercel-storage.com%2Fplugins%2Fbuild-export-node-view-layer-render-pass%2F0.webp&w=3840&q=75&dpl=dpl_4KL8zEkpZFTAXkUoHKf86PyQNqH2)
by Bookyakuno
Build Export Node [View Layer Render Pass] is a Blender add-on that builds composite nodes for exporting view layer render passes. Click its button, then render, and each pass is saved as an image file.

by 1P2D
Focal Length Tweaker is a Blender add-on that lets you control viewport and camera focal length with your mouse. It includes a precision mode, adjustable drag direction, and configurable keymaps.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

by MACHIN3
Machin3Tools is a continuously evolving collection of tools and pie menus for Blender, gathered in a single customizable package. It ships in two base variants, Prime and DeusEx, with the DeusEx variant adding more advanced tools.

by MikhailRachinskiy
3D Print Toolbox is a Blender add-on with utilities for 3D printing. It analyzes mesh volume and surface area, checks and fixes geometry, hollows shapes, aligns models to the print bed, and exports to STL, PLY, and OBJ.

by glukoz
UVPackmaster 4 is a UV packing engine for Blender that packs UV maps on the CPU and GPU, using the Cuda and Vulkan APIs, and can run on the CPU and all system GPUs at once.

by MMD
MMD Tools is a Blender add-on for editing MikuMikuDance (MMD) models. It handles importing and exporting model, motion and pose data, along with chopping and joining parts, plus rigid body, material and motion editing.

by HaughtyGrayAlien
SimpleBake brings PBR and traditional texture baking to Blender from a single panel. Select objects, choose maps, and bake — no special node groups or new workflow, working with whatever materials you've already built.