
gizmoControl
by Martin Breidt
gizmoControl is a macroscript for 3ds Max that links the transformation of a modifier gizmo to another scene object, keeping the gizmo fully aligned to that object as it is animated or linked to other nodes.
by KewlSheet·Workflow
Images © KewlSheet. Used for product review; image policy.
Modifier Manager is based on an add-on by nick-glenn.com and is maintained by KewlSheet as a free, GPL-licensed extension. It earns its place in the Blender extensions library for adding bulk modifier operations to the right-click menu, in a small package with no special permission requirements.
Modifier Manager is a Blender add-on from KewlSheet that adds a set of utilities for working with the modifier stack. Its operations are available from the right-click menu and cover bulk selection, application, removal and copying of modifiers on objects in the current scene.
The add-on is based on work by nick-glenn.com and is distributed free under the GNU General Public License v3.0 or later. It's a compact 11.4 KB package that requires no special permissions, and it supports Blender 4.2 LTS and newer. You can add it by dragging and dropping into Blender, or by downloading the file and installing it from disk.
The current release is version 1.0.2, which shipped on February 2nd with bugfixes and improvements. The developer notes you can support the author by buying their other add-ons from Superhive, and issues can be reported through the linked Discord community. Modifier Manager sits in the Blender extensions library among tools that extend the modifier workflow.
Modifier Manager is best for blender artists who work heavily with the modifier stack and want to select, apply, remove or copy modifiers in bulk across objects in the current scene.
Modifier Manager is completely free to download and use.
Modifier Manager is compatible with Blender 4.2 LTS and newer, so it runs on the current long-term support release and later builds. The add-on is small at 11.4 KB and adds its operations to Blender's modifier stack workflow through the right-click menu. It has been updated to version 1.0.2, released with bugfixes and improvements. If you're on a Blender version older than 4.2, you'll want to update before installing, since compatibility begins at 4.2 LTS. Check the developer's page for the latest version details and any further compatibility notes.
Modifier Manager does not require any special permissions to run in Blender. It works within Blender's standard extension system without requesting extra access, which keeps installation straightforward. The add-on is distributed as an 11.4 KB package licensed under the GNU General Public License v3.0 or later. You can add it through drag and drop into Blender, or by downloading the file and installing it from disk. For issue reporting, the developer maintains a Discord community linked on the extension page, alongside the version history and download.
Modifier Manager installs in one of two ways: you can drag and drop the add-on directly into Blender, or download the package and install it from disk through Blender's extensions preferences. The download is an 11.4 KB zip file. Once enabled, its utilities become available from the right-click menu for working with the modifier stack. The add-on targets Blender 4.2 LTS and newer, so make sure your version meets that requirement before installing. The developer's page carries the current download and the full version history.
Modifier Manager is listed here as free, and it's released under the GNU General Public License v3.0 or later. The developer notes you can support the author by purchasing their other add-ons from Superhive. The add-on itself is based on work by nick-glenn.com. For current licensing terms and any changes, check the developer's page. The extension is at version 1.0.2, which shipped with bugfixes and improvements, and it doesn't require special permissions to use within Blender. Issues can be reported through the linked Discord community.
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gizmoControl is a macroscript for 3ds Max that links the transformation of a modifier gizmo to another scene object, keeping the gizmo fully aligned to that object as it is animated or linked to other nodes.

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