Monty Batch Exporter replaces one-at-a-time exports in Blender with a single batch operation. It handles multiple export scopes — selected objects, active collection, all scenes, or all mesh objects in the file — and outputs to eight formats: FBX, glTF/GLB, OBJ, USD, Alembic, STL, PLY, and Collada (DAE). A configurable naming engine covers prefix, suffix, separator, object and collection name tokens, and zero-padded counters, with a live filename preview that updates as you type.
The add-on can organise exports into subfolders by collection or prefix, and restrict the export set to names matching a prefix or suffix pattern. It loads existing Blender FBX/glTF/OBJ export presets, temporarily zeros object transforms during export via Export at Origin, groups LOD variants into a single file, and copies referenced textures alongside exported meshes.
Settings round-trip to and from a JSON file for pipeline reuse, and exports can run headless from the command line. After each run, an export report summarises succeeded, failed, and skipped items with per-file timing. Monty Batch Exporter requires Blender 4.2 or later and is released under the GNU General Public License v3.0 or later.