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Multisculpt

by lolpoly·Modeling

Images © lolpoly. Used for product review; image policy.

Why we like it

Multisculpt earns its place in the superhive library for handling multiple objects in a single sculpting or painting session without losing modifiers, materials or attributes. It holds a 5-star rating across 11 reviews and has passed 800 sales, and the developer invites bug reports and feature requests.

What is Multisculpt?

Multisculpt is a Blender add-on that lets you sculpt, vertex paint, texture paint and weight paint across several objects at the same time. It carries your objects' data through the process, preserving modifiers including Multires, transformations, materials, UVs, vertex colors, shape keys and any other custom attributes.

Version 2.0 was largely rewritten and works quickly, even on very heavy meshes. Version 2.1 adds shape key handling for Blender 5 and above, letting you transfer deformations to a new shape key or the basis and account for deformations from existing shape keys. Automatic isolate and hide commands swap visibility between your Multisculpt objects and the originals for before/after comparisons.

For vertex colors, Multisculpt reads from the active color layer of each original object and transfers changes back to whichever layer is active, handling different domain and data type formats automatically. On objects with a Multires modifier, you can work from the current Multires subdivision level instead of the base geometry.

Who is Multisculpt best for?

Multisculpt is best for blender artists who need to sculpt, paint or weight several objects together while keeping each one's modifiers, materials and other data intact.

How much does Multisculpt cost?

Multisculpt is completely free to download and use.

Key features

  • Sculpt, vertex paint, texture paint and weight paint across multiple objects at once
  • Preserves modifiers (including Multires), transformations, materials, UVs, vertex colors, shape keys and other custom attributes
  • Shape key handling for Blender 5 and above: transfer deformations to a new shape key or the basis, and account for deformations from existing shape keys
  • Automatic isolate and hide commands to swap visibility between Multisculpt objects and originals for before/after comparisons
  • Vertex colors read from the active color layer and transferred back, with different domain and data type formats handled automatically
  • Option to use the current Multires subdivision level instead of the base geometry on objects with a Multires modifier

Tags

#sculpting#multi-object#weight painting#vertex painting#Blender add-on#Multires#shape keys

Frequently asked questions

What Blender versions does Multisculpt support?

Multisculpt lists compatibility with Blender 4.2 through 5.1. It is a Blender-compatible extension distributed as an add-on, so it installs through Blender's add-on system across that range. Some capabilities are tied to newer releases: the expanded shape key handling introduced in version 2.1 is noted for Blender 5 and above. Within the stated 4.2 to 5.1 range, the core ability to sculpt, paint and weight multiple objects at once is available. Check the developer's page for the latest version details before installing.

Does Multisculpt work with Multires modifiers?

Multisculpt preserves modifiers on your objects, including Multires, along with transformations, materials, UVs, vertex colors, shape keys and other custom attributes. For objects that carry a Multires modifier, it adds an option to work from the current Multires subdivision level instead of the base geometry. Beyond sculpting, vertex painting, texture painting and weight painting work the same way across multiple objects at once. The add-on was largely rewritten in version 2.0 and is built to work quickly, even on very heavy meshes.

Is Multisculpt free to use?

Multisculpt is listed as free in this catalog. Licensing and any pricing can change, so check the developer's page for current terms before you rely on a specific arrangement. The add-on is distributed under the GPL license. If you need it for a team or commercial context, the developer's page is the place to confirm the license that applies to your situation.

Does Multisculpt's shape key transfer need Blender 5?

Multisculpt's expanded shape key handling is noted for version 2.1 and Blender 5 and above. In that setup you can transfer deformations to a new shape key or to the basis, and account for deformations coming from existing shape keys. On supported versions this gives you control over how sculpted or painted changes land in an object's shape key setup. The broader ability to preserve shape keys across the multi-object workflow applies more generally within the supported Blender range.

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