OMI Physics Body glTF Extension is a single-file Blender addon that exports the OMI_physics_body and OMI_physics_shape glTF extensions, which are consumed by game engines like Godot 4 and newer. The workflow is direct: set up your collision in Blender, export to glTF or GLB, and Godot automatically imports every collider as a CollisionObject3D plus a CollisionShape3D with the right primitive shape, with no manual setup needed on the Godot side.
The addon replaces the deprecated OMI_collider extension used by the older gltf-blender-io-omi-collision-extension addon. It requires Blender 5.0 and newer, along with the built-in glTF 2.0 format addon enabled.
One behaviour to watch: the glTF importer does not bake node scale into shape data and instead leaves the scale on the CollisionShape3D's transform. A collision object exported with non-uniform scale trips a warning on import into Godot and silently produces wrong physics for primitives. A non-uniformly scaled sphere, for instance, shows as an ellipsoid debug gizmo while the solver still treats it as a sphere.