
Icity
by iCity
iCity is a city generator add-on for Blender that builds roads, towers, parks, cars, and environments. It suits car simulations, real-time city animation, and architectural design work.
by Orange Turbine·Modeling
Images © Orange Turbine. Used for product review; image policy.
Orient And Origin To Selected earns its place in the blender_extensions library as a focused, single-purpose tool: two operators for origin and orientation in Edit Mode packed into a roughly 41.6 KB download. It holds a 5.0 rating across 67 reviews, sits at rank 94, and has passed 43,000 downloads.
Orient And Origin To Selected is a small Blender add-on from Orange Turbine for changing an object's origin and local orientation while in Edit Mode. It adds two operators that work with the current mesh selection.
To use Orient to Selected, switch to Local Space, select some geometry, and press Orient to Selected in the orientation dropdown. Origin to Selected is reached from the Mesh menu under Snap. Both operate on the selection while in Edit Mode.
Version 1.2.0 is compatible with Blender 4.2 LTS and newer and requires no special permissions. The add-on is written entirely in Python and released under the GNU General Public License v2.0 or later. On the blender_extensions site it holds a 5.0 rating across 67 reviews and has been downloaded more than 43,000 times. It's a compact download at roughly 41.6 KB.
Orient And Origin To Selected is best for blender users who adjust an object's origin and local orientation from within Edit Mode.
Orient And Origin To Selected is completely free to download and use.
Orient And Origin To Selected is compatible with Blender 4.2 LTS and newer, so it runs on current LTS releases and later versions. Version 1.2.0 is the release listed here, and at roughly 41.6 KB it's a small add-on. It can be added by dragging the downloaded zip into Blender or by installing it from disk through the extensions preferences. For the latest compatibility details and any updates, check the developer's GitHub page.
Orient And Origin To Selected adds an Orient to Selected option used from within Edit Mode. Switch to Local Space, select some geometry, then press Orient to Selected in the orientation dropdown, which changes the object's local orientation. The separate Origin to Selected operator is reached from the Mesh menu under Snap. Both work with the current mesh selection. Full usage notes are on the developer's GitHub page.
Orient And Origin To Selected places its Origin to Selected operator in Edit Mode under the Mesh menu, in the Snap submenu, where it changes the object's origin based on the current selection. This sits alongside the Orient to Selected option in the orientation dropdown, which handles local orientation. Both operate while editing mesh geometry. For step-by-step guidance, see the developer's GitHub page.
Orient And Origin To Selected is listed as free here and is released under the GNU General Public License v2.0 or later. It requires no special permissions and is written entirely in Python, with source available on the developer's GitHub repository. Orange Turbine notes that purchases through their website or the Blender Market help support development of this and similar add-ons. For current licensing details, check the developer's page.
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