
Highlighter
by pioverfour
Highlighter is a Blender add-on by pioverfour that applies syntax highlighting to text objects, converting code into colored 3D text directly in the viewport with automatic syntax detection or manual selection.
by overtools·Workflow
Images © overtools. Used for product review; image policy.
OWM Import earns its place in the blender_extensions library as the dedicated bridge between DataTool's extracted files and Blender, covering the owmdl, owentity, owanimclip and owmap formats the OWLib workflow produces.
OWM Import is a Blender add-on from overtools for loading assets extracted with the Overwatch extraction tools, part of the OWLib project. Once DataTool has pulled skins, maps and other files out of the game, this importer reads them into Blender.
It handles four file formats: owmdl, owentity, owanimclip and owmap. Import wizards cover skins and maps, and version 3.3.1 added basic additive animation support through an "Import as additive" option on the animation import settings. The add-on requests file access so it can import files from disk.
OWM Import works with Blender 4.2 LTS and newer and is distributed under the GNU General Public License v3.0 or later. You can add it by dragging the extension into Blender or installing it from disk. It sits in the blender_extensions library, with source code and issue reporting hosted on the developer's GitHub and Discord.
OWM Import is best for blender users bringing Overwatch skins and maps extracted through DataTool into their scenes.
OWM Import is completely free to download and use.
OWM Import lists compatibility with Blender 4.2 LTS and newer, so 4.2 is the baseline version supported. It ships as a Blender extension, which you can add by dragging the file into Blender or by downloading it and installing from disk. Because it reads assets produced by the separate DataTool extraction utility, you will want that workflow in place first, then use the add-on's import wizards for skins and maps to bring the files into your scene.
OWM Import reads four file formats created by the Overwatch extraction tools: owmdl, owentity, owanimclip and owmap. The add-on also provides import wizards for skins and maps. Version 3.3.1 added basic additive animation support, which you enable with the "Import as additive" option on the animation import settings. These files come from DataTool, the command-line utility in the OWLib project that extracts assets from Overwatch before you bring them into Blender.
OWM Import installs as a Blender extension. You can drag and drop the extension into Blender, or download it and install it from disk. During installation it requests file permission so it can import files from your drive. Keep in mind the add-on only handles importing; the actual asset extraction is done separately by DataTool, the command-line tool from the OWLib project. Source code and issue reporting are hosted on the developer's GitHub, with support available through their Discord.
OWM Import is distributed under the GNU General Public License v3.0 or later, and it is listed as free here in the catalog. The GPL is a copyleft open-source license, so the source is available and can be found on the developer's GitHub repository. For the current terms and any licensing details, check the developer's page. The add-on is part of the OWLib project by overtools, and updates for it are posted through the team's GitHub and Discord.
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