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Palettegrid

by SavedPixel·Workflow

Images © SavedPixel. Used for product review; image policy.

Why we like it

Palettegrid earns its place in the superhive library by keeping the whole palette texturing process inside Blender, from creating strip textures to snapping UVs and dragging gradient stops with live feedback on the model.

What is Palettegrid?

Palettegrid is a Blender workflow from SavedPixel for building stylized art out of small palette textures. It covers the whole process inside Blender: create a palette texture, design its colors, apply it to your mesh, and export. Both flat-color strips and gradient strips live in one texture, and you can set the resolution from 32px up to production sizes.

Applying the palette is strip-based. Select faces, pick a strip, and snap the UVs in one click; if the mesh has no UVs, Palettegrid creates them. You can project UVs onto a gradient strip from any viewport angle, place radial gradients from the 3D cursor for curved surfaces, and map a gradient along a drawn path.

Editing stays live. Drag gradient stops or adjust strips and the model updates in real time, so you can swap entire palettes without redoing UVs. You work directly on the texture, clicking strips to select them and using the Strip Picker to hover-preview, and documentation is available.

Who is Palettegrid best for?

Palettegrid is best for blender artists making stylized art from small palette textures who want to create palettes, snap UVs, project gradients, and edit colors live inside the scene.

How much does Palettegrid cost?

Palettegrid is completely free to download and use.

Key features

  • Create flat-color strips and gradient strips in a single texture, directly inside Blender
  • Texture resolution selectable from 32px up to production sizes, with no external editor round-trips
  • One-click UV snapping to any palette strip, auto-creating UVs when the mesh has none and working across hundreds of faces
  • Project UVs onto a gradient strip from any viewport angle
  • Radial gradients placed from the 3D cursor, working on spheres, domes, and organic surfaces
  • Real-time editing: drag gradient stops to update the model live and swap entire palettes without redoing UVs
  • Path-based gradients mapped along a drawn path

Tags

#Blender#texturing#UV mapping#gradients#palettes#stylized art#color editing

Frequently asked questions

Does Palettegrid need Photoshop or Krita to create palette textures?

Palettegrid builds palette textures directly inside Blender, removing the usual round-trip through Photoshop or Krita. You can create both flat-color strips and gradient strips within a single texture, and choose the texture resolution anywhere from 32px up to production sizes. Because the palette is generated in the scene, it's ready before you touch UVs, and edits stay in Blender rather than requiring an external image editor and repeated exports and imports.

How does Palettegrid handle UVs on a mesh that has none?

Palettegrid auto-creates UVs when the selected mesh doesn't have any, so you don't need to unwrap first. You select the faces, pick the strip you want, and snap the UVs into place in one click. The process works across hundreds of faces without the repetitive dragging that manual UV positioning involves, and it snaps to any palette strip in the texture. That turns strip-based UV placement into a click-what-you-see task rather than row-by-row island alignment.

Can Palettegrid make radial gradients on curved surfaces?

Palettegrid places distance-based radial gradients from the 3D cursor position, which is the kind of UV work that's genuinely painful to do by hand on curved geometry. It works on spheres, domes, and organic surfaces, and suits stylized lighting falloff, shields, orbs, and energy effects. Because the gradient radiates from a chosen point rather than following a flat strip, you can get falloff on rounded shapes in a single click instead of manual island manipulation.

Is Palettegrid free?

Palettegrid is listed as free in this catalog, so there's no cost shown here to start using it. Licensing terms can change over time, so check the developer's page from SavedPixel for the current details before you rely on it in a project. What you get is the in-Blender workflow for creating palettes, snapping UVs, projecting gradients, and editing colors live, all without leaving the scene.

Alternatives to Palettegrid

Also in Workflow for Blender.

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