
Polyexact
by Roka
PolyExact is a free-form precision add-on for Blender that caps extrudes, moves, duplicates, and instances at an exact distance you set. A visual guide shows the endpoint of your action in real time.
by HELLO GIANT·Modeling
Illustrative cover generated by AnyPlugins — no product screenshot available.
Pivot Master earns its place in the superhive library as a focused, single-task utility. It does one thing, move a mesh's Local Origin to your current selection, and keeps that within a single click, reachable from the Mesh Menu or a default Alt+1 hotkey.
Pivot Master is a Blender add-on from HELLO GIANT that changes a mesh's Local Origin. It re-assigns the origin to any selected component in a single click, aimed at speeding up your modeling workflow.
The add-on works from your current selection in Edit Mode, whether that's a single face, multiple faces, vertices, or edges. You can reach it from the Mesh Menu in Edit Mode or through a custom hotkey, with Alt+1 set as the default.
Pivot Master is compatible with Blender 3.6 and Blender 4.0, and it ships under the GPL license. It's a small, single-purpose add-on focused on origin placement in Edit Mode. Documentation is included, and a demo video is available for anyone who wants a look before installing.
Pivot Master is best for blender modelers who frequently reposition mesh origins and want a one-click way to do it from a face, edge, or vertex selection in Edit Mode.
Pivot Master is completely free to download and use.
Pivot Master is compatible with Blender 3.6 and Blender 4.0, the two versions listed by the developer. If you're on either of those, the add-on runs as intended. For newer or older Blender releases, compatibility isn't stated, so check the developer's page before relying on it. The add-on ships under the GPL license and includes documentation, which is a good first stop if you want details on setup and the supported versions covered here.
Pivot Master can be triggered two ways in Edit Mode. You can open it from the Mesh Menu, or you can use a custom hotkey, which defaults to Alt+1. Either method re-assigns the mesh's Local Origin to whatever you have selected, whether that's a single face, multiple faces, vertices, or edges, in a single click. Because the hotkey is customizable, you can remap it to fit your existing Blender shortcuts if Alt+1 clashes with something else in your setup.
Pivot Master sets a mesh's Local Origin based on your active selection in Edit Mode. It works from a single face, multiple faces, vertices, or edges, so you can move the origin to a vertex, an edge, a face, or a group of selected faces depending on what you pick. The re-assignment happens in one click through the Mesh Menu or the default Alt+1 hotkey, keeping origin placement tied directly to the components you have already selected.
Pivot Master is listed as free in this catalog, and it's distributed under the GPL license. For current licensing terms, or to confirm details directly with the creator, check the developer's page. The add-on comes with documentation, so you can review how it's set up and used before installing. It's a small, single-purpose add-on, so there isn't a large feature set to license, just the one-click origin re-assignment from a selected face, edge, or vertex in Edit Mode.
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