
Pivot Master
by HELLO GIANT
Pivot Master is a Blender add-on that re-assigns a mesh's Local Origin to any selected component in one click. It works from a single face, multiple faces, verts, or edges.
by Roka·Modeling
Illustrative cover generated by AnyPlugins — no product screenshot available.
PolyExact earns its place for pairing a real-time visual guide with distance-capped actions across extrudes, moves, duplicates, and instances, so spacing stays consistent as you model. GPL-licensed and compatible with Blender 4.2 through 5.1.
PolyExact is a free-form precision tool for Blender. You set an exact distance, and your extrudes, moves, duplicates, and instances are capped to that length. A visual guide shows the endpoint of your action in real time, so you can see where you'll land before you commit.
The tool suits several modeling tasks. For reference tracing, extrude along an outline from a reference image with consistent vertex spacing to build a clean base mesh from the start. During retopology, keep your quads more uniformly sized as you model, without pausing to check edge lengths. For uniform object placement, duplicate or instance objects at even intervals across a scene, such as street lamps, fence posts, or stone pathways.
Version 1.1 added four new limiters covering camera, light, bone, and armature. PolyExact is a Blender add-on extension compatible with versions 4.2 through 5.1 and is distributed under the GPL license. A demo video is available.
Polyexact is best for modeling work that needs consistent spacing, including reference tracing from images, retopology with uniform quads, and placing duplicated or instanced objects at even intervals.
Polyexact is completely free to download and use.
PolyExact lists compatibility with Blender versions 4.2 through 5.1 and is a Blender add-on extension distributed under the GPL license. The tool lets you set an exact distance so that extrudes, moves, duplicates, and instances are capped to that length, with a real-time visual guide showing where the action ends before you commit. For the current release and full details, check the developer's page.
PolyExact caps extrudes, moves, duplicates, and instances at the length you choose, and a visual guide shows the endpoint of your action in real time before you commit. Version 1.1 added four more limiters covering camera, light, bone, and armature. This makes it usable for tasks like reference tracing, retopology, and placing objects at even intervals across a scene, all while keeping your spacing consistent.
PolyExact supports uniform object placement by duplicating or instancing objects at even intervals across a scene, such as street lamps, fence posts, or stone pathways. Because you set an exact distance for the action, spacing stays consistent, and the real-time visual guide shows the endpoint before you commit. The same distance-capping approach also works for reference tracing and keeping quads uniformly sized during retopology.
PolyExact is listed as free in this catalog, and it's distributed under the GPL license. For current licensing details and any changes, check the developer's page. Functionally, PolyExact lets you set an exact distance so extrudes, moves, duplicates, and instances are capped to it, with a real-time visual guide showing the endpoint of your action before you commit. A demo video is available.
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