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Pseudo Object Layer

by TinkerBoi·Workflow

Illustrative cover generated by AnyPlugins — no product screenshot available.

Why we like it

Pseudo Object Layer earns a spot for handling temporary object grouping without touching your Collection-based organisation — the developer is clear it's meant for quick, throwaway use.

What is Pseudo Object Layer?

Pseudo Object Layer is a Blender addon from TinkerBoi that sets up a layer system for grouping objects. It's built for quick, temporary use, so the outliner doesn't overwhelm you. For lasting object organisation, the developer points to Collections in the outliner instead.

Each layer holds items you can turn on or off, and the addon adds utility functions for working with them. You can solo a layer, move a layer to a collection, select or frame objects in a layer, toggle modifiers, set the display-as mode, and switch visibility between hide and unhide. It also sets an object's render state, keys the visibility of objects in a layer, exports a layer to FBX, locks selected objects, toggles particles, and removes layers.

The addon is released under the GPL licence, with source code available on GitHub, and supports several Blender versions. Suggestions and problem reports can be raised in the developer's Discord channel.

Who is Pseudo Object Layer best for?

Pseudo Object Layer is best for blender users who want a quick, temporary way to group objects without cluttering the outliner.

How much does Pseudo Object Layer cost?

Pseudo Object Layer is completely free to download and use.

Key features

  • Toggle each layer's items on or off, with solo to isolate a single layer
  • Move a layer to a collection, and select or frame its objects
  • Toggle modifiers and set the Display As mode for objects in a layer
  • Set visibility (hide/unhide) and render state, and key the visibility of objects in a layer
  • Export a layer to FBX
  • Lock selected objects, toggle particles, and remove layers

Tags

#Blender#object grouping#layers#workflow#outliner#FBX export#organization

Frequently asked questions

Which Blender versions does Pseudo Object Layer support?

Pseudo Object Layer supports a range of Blender versions, listed as 4.0, 3.3, 3.2, 3.1, 3.0, 2.93, and 2.92. That spread covers several older releases alongside the 4.0 line, so it fits projects running on legacy Blender installs as well as more recent ones. If you're on a version outside that list, check the developer's page for current details before installing, since compatibility can shift with updates. The source code is also available on GitHub if you need to review it against your own setup.

Is Pseudo Object Layer free?

Pseudo Object Layer is listed as free in this catalogue, and its source code is available for free on the developer's GitHub repository under the GPL licence. Because licensing and distribution terms can change over time, check the developer's page for the current arrangement before you rely on it. The GPL licence generally allows you to use, study, and modify the code, which is why the full source is published openly rather than kept closed. For the latest terms, the developer's page is the place to confirm.

Can Pseudo Object Layer export the objects in a layer?

Pseudo Object Layer can export the objects in a layer to FBX, one of the utility functions it adds for working with grouped objects. Alongside export, it handles selecting a layer, framing or viewing its objects, moving a layer to a collection, and toggling modifiers or particles. That lets you act on the objects in a layer as a group rather than picking them out one at a time. For the exact export options and how the function behaves, the developer's page and documentation cover the specifics.

Does keyframing visibility in Pseudo Object Layer include objects added later?

Pseudo Object Layer can key the visibility of objects, and it adds keyframes only to the objects that are in the layer at the time. Objects added to the layer after you key it will not receive those keyframes, so you would need to key again to include them. This is worth knowing if you build a layer up gradually while animating visibility. The keying sits among several state controls in the addon, which also set visibility and render state for objects grouped in a layer.

Alternatives to Pseudo Object Layer

Also in Workflow for Blender.

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