
Additional Batch Rename
by Endertainer007
Additional Batch Rename is a Blender add-on by Endertainer007 that adds batch rename operators for modifiers, constraints and vertex groups. Access it from the right-click menu in Object, Edit, or Pose Mode.
by mochi_Lin·Workflow
Images © mochi_Lin. Used for product review; image policy.
Selected_Bones_To_Vertex_Group earns its place in the blender_extensions library as a lightweight, single-purpose add-on that requires no special permissions and covers a specific rigging chore across multiple meshes at once.
Selected_Bones_To_Vertex_Group is a small Blender add-on built for one job: adding selected bones to vertex groups on selected meshes, or deleting them again. It works with a single armature and several meshes in the same operation, so bone assignments can be handled across multiple objects at once.
The workflow runs from Blender's right-click menu. You select an armature, switch to Pose or Edit mode to pick the bones, then return to Object mode, select the meshes you want, and select the armature last. From there the "Selected to Vertex Group" menu offers "Add To Vertex Group" and "Delete From Vertex Group". If a mesh has no armature modifier that can be deformed by the selected armature, the add-on adds one for it.
Selected_Bones_To_Vertex_Group is at version 1.0.1, compatible with Blender 4.2 LTS and newer, and released under the GNU General Public License v3.0 or later. It requires no special permissions in Blender, and source code is available on the developer's page.
Selected_Bones_To_Vertex_Group is best for blender artists handling bone-to-vertex-group assignments across one armature and several meshes.
Selected_Bones_To_Vertex_Group is completely free to download and use.
Selected_Bones_To_Vertex_Group is compatible with Blender 4.2 LTS and newer, so it runs on that LTS release and later builds. The add-on installs by dragging and dropping the downloaded file into Blender, or through Install from Disk. It carries version 1.0.1, and that update adjusted a menu panel identifier to avoid a warning during installation. Support for versions older than 4.2 LTS is not stated, so check the developer's page before installing on an earlier build.
Selected_Bones_To_Vertex_Group works by first selecting one armature, switching to Pose or Edit mode, and picking the bones you want in the vertex group, then returning to Object mode. Select the meshes you want as children and select the armature last, then right-click, open the "Selected to Vertex Group" menu, and choose "Add To Vertex Group". If a mesh lacks an armature modifier that can be deformed by the selected armature, the add-on adds one for it.
Selected_Bones_To_Vertex_Group supports several meshes at once but only one armature per operation. Select the meshes you want, then select the armature last so it becomes the active object, and the add-on applies the selected bones to each chosen mesh. The same selection approach works for removal: pick the meshes, select the armature last, right-click into the menu, and choose "Delete From Vertex Group" to remove the selected bones from their vertex groups.
Selected_Bones_To_Vertex_Group is listed as free in this catalog and is released under the GNU General Public License v3.0 or later, which means its code is open under those terms. The extension does not require any special permissions in Blender. Licensing terms can change over time, so for the current details and the source code you can visit the developer's page on GitHub before you rely on it in a project.
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