
Ap Gametools
by Alex Pearce
AP GameTools is a utility add-on for Blender that optimizes and exports static models to Unity, Unreal, Godot, Sketchfab, and beyond, bundling organizing, material, decimation, UV, and export utilities.
by Quinzy·Workflow
Images © Quinzy. Used for product review; image policy.
SilhouetteToole earns its spot in the blender_extensions library for doing one thing simply: a non-destructive, viewport-only silhouette toggle at just 2.0 KB. The 1.9.3 update tightened how it restores the viewport when disabled or when Blender closes mid-session.
SilhouetteToole is a Blender add-on by Quinzy that adds a one-click viewport silhouette mode. When toggled, it switches the 3D Viewport to a clean black-on-white silhouette using Solid and Flat shading, which makes it easier to evaluate shape, proportions, and readability.
The tool is viewport-only and non-destructive: it changes how the scene is displayed rather than the scene itself, and it restores your previous view settings when disabled. Version 1.9.3 also restores the viewport correctly when the add-on is disabled or Blender is closed while Silhouette Mode is active. The add-on requires no special permissions.
SilhouetteToole is compatible with Blender 4.5 LTS and newer and is distributed under the GNU General Public License v3.0 or later. It installs through Blender's standard extension flow via drag and drop or install from disk. The developer describes it as suited to character artists, concept checks, and game asset readability.
SilhouetteToole is best for character artists, concept checks, and game asset readability — evaluating shape, proportions, and readability directly in the Blender viewport.
SilhouetteToole is completely free to download and use.
SilhouetteToole is compatible with Blender 4.5 LTS and newer, so it targets recent long-term support releases rather than older builds. The current version is 1.9.3, published in January 2026. Installation follows Blender's standard extension flow: drag and drop the add-on into Blender, or download it and install from disk through the preferences. The add-on requires no special permissions to run. If you use an earlier version of Blender, check the developer's page to confirm whether a compatible build is available before installing.
SilhouetteToole is viewport-only and non-destructive, so it does not alter your scene geometry or materials. It switches the 3D Viewport to a clean black-on-white silhouette using Solid and Flat shading, and when you disable it the tool restores your previous view settings. Version 1.9.3 also restores the viewport correctly if the add-on is disabled or Blender is closed while Silhouette Mode is still active. That makes it a low-risk way to check shape, proportions, and readability without committing changes to your work.
SilhouetteToole 1.9.3, published in January 2026, restores the viewport correctly when the add-on is disabled or Blender is closed while Silhouette Mode is active. The add-on itself provides a one-click toggle that switches the 3D Viewport to a black-on-white silhouette using Solid and Flat shading. It stays viewport-only and non-destructive, and returns your previous view settings when you turn it off. You can report issues or follow development through the developer's page on GitHub.
SilhouetteToole is listed as free here, and it is distributed under the GNU General Public License v3.0 or later. The add-on requires no special permissions to run. For the latest licensing terms, source code, and any issue reports, check the developer's page. Installation uses Blender's standard extension workflow, so you can drag and drop the file into Blender or install it from disk through the preferences. At around 2.0 KB, the download is small.
Also in Workflow for Blender.

by Alex Pearce
AP GameTools is a utility add-on for Blender that optimizes and exports static models to Unity, Unreal, Godot, Sketchfab, and beyond, bundling organizing, material, decimation, UV, and export utilities.

by Willy_Work
Motion Style is a Blender add-on that brings the After Effects-style Speed Curve workflow into the Graph Editor, adding AE-style easing sliders, visual speed curves and one-click interpolation for keyframe adjustment.

by distinctive-mark
Batch Bone Constraints is a Blender add-on that applies bone constraints across multiple selected armatures at once. It offers six operation modes covering adding, copying, imitating and removing constraints in both Object and Pose mode.

by Shugan
Shape Keys ++ is a Blender add-on from Shugan for managing shape keys, covering duplicate, mirror, invert, blend with vertex groups, global sliders, and applying shapes to basis, all without switching modes.

by Berun
Snapline is a snapping and alignment add-on for Blender that speeds up object positioning. It provides real-time snapping and alignment tools for matching position, rotation, and orientation between objects with minimal effort.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

by MACHIN3
Machin3Tools is a continuously evolving collection of tools and pie menus for Blender, gathered in a single customizable package. It ships in two base variants, Prime and DeusEx, with the DeusEx variant adding more advanced tools.

by MikhailRachinskiy
3D Print Toolbox is a Blender add-on with utilities for 3D printing. It analyzes mesh volume and surface area, checks and fixes geometry, hollows shapes, aligns models to the print bed, and exports to STL, PLY, and OBJ.

by glukoz
UVPackmaster 4 is a UV packing engine for Blender that packs UV maps on the CPU and GPU, using the Cuda and Vulkan APIs, and can run on the CPU and all system GPUs at once.

by MMD
MMD Tools is a Blender add-on for editing MikuMikuDance (MMD) models. It handles importing and exporting model, motion and pose data, along with chopping and joining parts, plus rigid body, material and motion editing.

by HaughtyGrayAlien
SimpleBake brings PBR and traditional texture baking to Blender from a single panel. Select objects, choose maps, and bake — no special node groups or new workflow, working with whatever materials you've already built.