Universal Hotspot UV, from developer AL3K, works inside Blender's 3D viewport. You pull a visual Atlas Mesh into your scene, select a bolt, panel, or trim, and stamp its exact UVs and material onto any target object with longest-edge alignment. It runs on native Multi-Object Edit Mode math rather than screen-space raycasting.
The auto-alignment calculates local 2D tangent spaces so the longest edge of a 3D face matches the longest edge of the trim, keeping wood grains and metal streaks flowing correctly. One-click material transfer reads the source material and automatically appends and assigns it to the target faces. True Matrix Rotation steps through 0°, 90°, 180°, and 270° while respecting the face's aspect ratio without skewing or stretching.
Mass randomization scatters selected trims across many empty faces at once, carrying over their materials and applying random 90-degree rotations to destroy texture repetition. The add-on is compatible with Blender 4.0 through 5.2 and ships under the GPL license. It works with custom trim sheets and is included with the Universal Hotspot Library.