
Aligning Horizontally Mini
by Hydrocallis
Aligning Horizontally Mini is a Blender add-on that arranges selected objects into a customizable grid in the 3D viewport. It handles spacing across X, Y, and Z axes and can group objects by name.
by HurcaGuari·Workflow
Images © HurcaGuari. Used for product review; image policy.
Utilities Gadget earns its place in the Blender extensions library by reducing two repetitive jobs, batch camera rendering and model-to-geometry conversion, to a single button each.
Utilities Gadget is a Blender add-on from HurcaGuari built around a deliberately minimal interface of just two buttons. The first button batch-renders all active cameras in the scene to the default output location specified in the software settings. The second batch-converts all visible models into geometry, including geometry nodes, and outputs instance objects.
The model conversion excludes any instances that do not have implementations, so only geometry with implementations is generated. Both actions are handled through the add-on's two buttons, keeping the interface streamlined.
Version 1.1.5 adjusted the camera filtering logic, letting you control whether a camera under a collection participates in rendering based on that collection's rendering status. It also added a small button that displays all collections when the number keys are used to show a collection independently. The add-on is compatible with Blender 4.2 LTS and newer, requires no special permissions, and is released under the GNU General Public License v3.0 or later.
Utilities Gadget is best for blender users who need to batch-render multiple scene cameras and batch-convert visible models into geometry.
Utilities Gadget is completely free to download and use.
Utilities Gadget lists compatibility with Blender 4.2 LTS and newer, so recent Blender releases in that range should run it. The add-on is small, around 6.0 KB in size, and requires no special permissions to operate. If you are on an older Blender build below 4.2, check the developer's GitHub page for guidance before installing, since the stated minimum is Blender 4.2 LTS. That keeps the setup requirements light for supported versions.
Utilities Gadget's second button batch-converts all visible models into geometry, including geometry nodes, and outputs instance objects. It excludes any instances that do not have implementations. The first button handles a separate task, batch-rendering all active cameras in the scene to the default output location specified in the software settings. Together the two buttons cover the add-on's whole feature set, keeping the interface deliberately streamlined around those two actions.
Utilities Gadget does not require special permissions, according to its extension listing. It is a compact add-on at roughly 6.0 KB and is distributed under the GNU General Public License v3.0 or later. You can add it by dragging and dropping the file into Blender, or by downloading it and installing from disk. For source code and issue reporting, the developer maintains a GitHub repository you can consult before or after installing.
Utilities Gadget is listed as free in this catalog and is distributed under the GNU General Public License v3.0 or later. Licensing terms can change, so check the developer's GitHub page for the current details. The add-on is small at about 6.0 KB, requires no special permissions, and is compatible with Blender 4.2 LTS and newer, making it straightforward to try within a supported Blender setup.
Utilities Gadget version 1.1.5 adjusted the camera filtering logic so you can control whether a camera under a collection participates in rendering, based on the rendering status of that collection. The update also added a small button that displays all collections when the number keys are used to display a collection independently. These changes build on the add-on's two core buttons for batch camera rendering and model conversion.
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Aligning Horizontally Mini is a Blender add-on that arranges selected objects into a customizable grid in the 3D viewport. It handles spacing across X, Y, and Z axes and can group objects by name.

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