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AC Tools

by PhinDev·Workflow

Images © PhinDev. Used for product review; image policy.

Why we like it

Earns its place in the Blender extensions library for organizing the Assetto Corsa track workflow around a defined project folder structure and export validation.

What is AC Tools?

AC Tools by PhinDev is a Blender add-on aimed at improving, or creating, the track modeling workflow for Assetto Corsa tracks. Its designed workflow centers on a track project folder that holds the .blend project file, an FBX export, and a textures folder for ksEditor.

For modeling, it creates and places AC-Objects with correct axis, numbering and naming, and a default mesh (y up, -z front). It builds start positions with right and left alignment and an adjustable offset for grid lineup, and creates left and right timing positions. Physical AC-materials can be assigned to objects, renamed to forms such as 1ROAD.<obj.name>, with defaults including 1ROAD, 1KERB, 1GRASS, 1SAND, 1PIT, 1WALL and 1OUT, plus custom materials managed through the interface.

On the project side, it can initialize or select a track folder using a best-practice structure for AC compatibility, generating a default ui_track.json with placeholders and default .ini files. It renames tracks, opens the track folder in Blender's text editor, and exports the scene to FBX with AC-specific parameters and validation checks. Built-in logic prevents certain beginner mistakes; for instance, FBX export only runs when the scene has the required AC-Objects.

Who is AC Tools best for?

AC Tools is best for track modders building Assetto Corsa tracks in Blender who want a structured project folder and FBX export workflow.

How much does AC Tools cost?

AC Tools is completely free to download and use.

Key features

  • Create and place AC-Objects with correct axis, numbering/naming and a default mesh (y up, -z front)
  • Build start positions with right/left alignment and adjustable offset for grid lineup, plus left and right timing positions
  • Assign physical AC-materials to objects with default materials (1ROAD, 1KERB, 1GRASS, 1SAND, 1PIT, 1WALL, 1OUT) and manage custom materials through the interface
  • Initialize or select a track folder using a best-practice structure for AC compatibility, including a default ui_track.json with placeholders and default .ini files
  • Rename a track, updating the folder and track file plus the AC installation if selected, and open the track folder in Blender's text editor
  • Export the scene to FBX with AC-specific parameters and validation checks, with logic that blocks export unless the scene has the required AC-Objects

Tags

#Assetto Corsa#track modding#Blender add-on#FBX export#materials#workflow#track modeling

Frequently asked questions

Does AC Tools work with Blender 4.2?

AC Tools is compatible with Blender 4.2 LTS and newer, so current LTS builds and later releases are supported. The add-on operates within the track modeling workflow for Assetto Corsa, handling AC-Objects, start and timing positions, materials, project folders and FBX export inside Blender. If you're running a version older than 4.2 LTS, you would need to update Blender first. For confirmation on a specific build or to report a compatibility problem, check the developer's GitHub page linked from the listing.

What license is AC Tools released under, and is it free?

AC Tools is released under the GNU General Public License v3.0 or later, and it's listed as free here in the catalog. That license covers how you can use, modify and redistribute the add-on. For the current licensing terms, any usage conditions, or the latest details, refer to the developer's page. The add-on itself focuses on the Assetto Corsa track workflow in Blender, from creating AC-Objects to exporting scenes to FBX with track-specific parameters.

How do I install AC Tools in Blender?

AC Tools installs by dragging and dropping the add-on into Blender, or by downloading it and installing from disk. Once installed, it adds tools for creating AC-Objects, setting up track project folders, assigning physical AC-materials and exporting to FBX. The add-on requests file permissions to import and export FBX from disk and to manage track folders, so those actions are part of its normal operation. For installation help or bugs, the developer's GitHub page is the place to go.

Why won't AC Tools export my scene to FBX?

AC Tools blocks an FBX export when the scene doesn't have the required AC-Objects, which is part of the built-in logic meant to prevent certain beginner mistakes. If your export won't run, create and place the required AC-Objects first, then try again. The export itself sends the scene to FBX with AC-specific parameters and runs validation checks, and you can also export manually if preferred. For persistent problems, report them through the developer's GitHub issues page.

Alternatives to AC Tools

Also in Workflow for Blender.

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