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Batch Render Actions

by Padraig-O-Cinneide·Rendering

Images © Padraig-O-Cinneide. Used for product review; image policy.

Why we like it

Earns its place in the blender_extensions library for one focused job: rendering each action on an object to its own folder, with a single-action option added in version 1.0.2.

What is Batch Render Actions?

Batch Render Actions is a Blender add-on from Padraig-O-Cinneide that renders each animation action on the selected object as a separate animation, writing each action to its own subfolder named for the action. It can also render a single action. This suits jobs like rendering out idle, run and walk animations for games, for example.

Controls sit in a UI panel in the 3D Viewport sidebar, under the Render Actions tab. You set a filename template and an output directory, then click Render All Actions. The filename template for output frames is customizable, and each action ends up in its own folder.

The add-on ranks 629 in the blender_extensions library and works with Blender 4.2 LTS and newer. It requires no special permissions and is licensed under GPL-3.0-or-later. Install by dragging the extension into Blender or using Install from Disk, or build a ZIP with the provided Makefile.

Who is Batch Render Actions best for?

Batch Render Actions is best for blender users rendering out multiple animation actions, such as idle, run and walk cycles for games, each to its own folder.

How much does Batch Render Actions cost?

Batch Render Actions is completely free to download and use.

Key features

  • Renders all actions in the current Blender file as separate animations
  • Each action rendered to its own subfolder, named for the action
  • Customizable filename template for output frames
  • Configurable output directory
  • Render a single action (added in version 1.0.2)
  • UI panel in the 3D Viewport sidebar, under the Render Actions tab
  • Requires no special permissions

Tags

#Blender#animation#rendering#batch rendering#actions#game animation#add-on

Frequently asked questions

Does Batch Render Actions work with Blender 4.2?

Batch Render Actions is compatible with Blender 4.2 LTS and newer, per its listing on blender_extensions, and the stated minimum is Blender 4.2.0. Version 1.0.2 is the current release, published in May 2025, and the add-on requires no special permissions in Blender. If you run an older Blender release, check the developer's GitHub page for the requirements before installing. Compatibility can shift with future updates, so the developer's repository is the best place to confirm which Blender versions are supported before you download.

How do I install Batch Render Actions in Blender?

Batch Render Actions installs like a standard Blender extension. You can drag the downloaded ZIP into Blender, or use Install from Disk after downloading the file. From source, you can build a ZIP with the provided Makefile using make build, then install that ZIP through Edit > Preferences > Add-ons > Install, or add the source folder directly. Once installed, enable the Batch Render Actions add-on in Preferences. The full steps and build system live on the developer's GitHub page if you want the source route.

Where does Batch Render Actions save the rendered files?

Batch Render Actions renders each animation action as a separate animation and writes each one to its own subfolder, named for the action. You control where everything lands by setting an output directory, and you can shape the frame names with a customizable filename template. Both controls sit in the Render Actions tab in the 3D Viewport sidebar. After setting the template and directory, clicking Render All Actions produces one folder per action. This layout suits jobs like rendering idle, run and walk animations for games, where each action stays separate.

Can Batch Render Actions render just one action?

Batch Render Actions can render a single action as well as batching them all. Rendering just one action was added in version 1.0.2, released in May 2025. The main workflow still renders every action on the selected object at once, each to its own folder, while the single-action option gives you a way to render one action on its own. You select the object, open the Render Actions tab in the sidebar, and trigger the render from there. See the developer's GitHub page for details on the current behaviour.

Alternatives to Batch Render Actions

Also in Rendering for Blender.

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