Chunk Render splits a final Blender image into tiles, renders each one in order, and merges them back into a complete image once rendering finishes. It works with standard image formats and multi-layer EXR, making it suitable for large scenes, long render times, recovery from unstable rendering tasks, and workflows that need flexible control over local output regions.
Tiling can use preset levels or manually specified rows and columns, and can be limited to the current Render Border region. Options include snapping the render border to integer pixel boundaries, a real-time tile overlay in the camera view, and Bleed Pixels to reduce seams between tiles. You can render all tiles or only specific indices, auto-merge tiles into the final image, delete tile files after a successful merge, and re-merge tiles already on disk. Output supports both standard image output and the Compositor File Output node.
Multi-layer EXR merging and re-merging rely on OpenImageIO, which Blender ships by default, so the add-on is self-contained in theory. It earns a place in the Blender extensions library for giving artists granular control over how large renders are divided and reassembled.