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Blender To Rizomuv/Uvlayout [B2Ruvl]

by Titus·Workflow

Images © Titus. Used for product review; image policy.

Why we like it

B2Ruvl earns its place in the Superhive library by connecting Blender directly to two dedicated UV tools, with a v1.0.0 rewrite adding a live RizomUV link and in-Blender tools.

What is Blender To Rizomuv/Uvlayout [B2Ruvl]?

Blender To Rizomuv/Uvlayout [B2Ruvl] connects Blender with RizomUV or Headus UVLayout, letting you send a mesh to your dedicated UV tool, unwrap it there, and bring the UVs back into Blender without manual export and import steps.

Version 1.0.0 introduces a live RizomUV link over a TCP connection with start and close session controls and a live status indicator. From inside Blender you can run RizomUV tools including Sync UV Sets, Weld All, Cut, Unfold, Optimize and Pack. A Lua script runner executes bundled or custom RizomUV scripts such as Box, Mozaic, Pelt and Sharp Edges, with an optional auto-run. Edge selections in Blender — Seams, Sharp, Crease or current — can be pushed to RizomUV, and UVLayout export offers surface-type and cut-by-sharp-edges options.

The add-on requires Blender 5.0+ and Windows, since the RizomUVLink native binaries are Windows-only, plus RizomUV and/or Headus UVLayout. Binaries are self-updating, fetching the latest RizomUVLink build for your Blender Python version from GitHub. It is released under the GNU GPL license.

Who is Blender To Rizomuv/Uvlayout [B2Ruvl] best for?

Blender To Rizomuv/Uvlayout [B2Ruvl] is best for blender artists who unwrap UVs in RizomUV or Headus UVLayout and want a round-trip bridge on Windows.

How much does Blender To Rizomuv/Uvlayout [B2Ruvl] cost?

Blender To Rizomuv/Uvlayout [B2Ruvl] is completely free to download and use.

Key features

  • Live RizomUV link over a TCP connection with start and close session controls and a live status indicator
  • RizomUV tools inside Blender: Sync UV Sets, Weld All, Cut, Unfold, Optimize and Pack
  • Lua script runner for bundled or custom RizomUV scripts (Box, Mozaic, Pelt, Sharp Edges) with optional auto-run
  • Selection sync to push Blender edge selections (Seams, Sharp, Crease or current) to RizomUV
  • UVLayout export with surface-type and cut-by-sharp-edges options
  • Self-updating RizomUVLink binaries fetched from GitHub for your Blender Python version

Tags

#UV#RizomUV#UVLayout#Blender#bridge#UV transfer#Windows

Frequently asked questions

Does B2Ruvl work with Blender 5.0?

B2Ruvl requires Blender 5.0 or later as of version 1.0.0, which was a major rewrite. Earlier releases supported older Blender versions — v018 set a minimum of Blender 4.x, and earlier changelog entries note compatibility fixes for Blender 2.80 and 2.81. If you run a recent Blender build, install the add-on through Edit → Preferences → Add-ons → Install from file. Check the developer's documentation for the exact requirements matching your setup before installing.

Does B2Ruvl run on macOS or Linux?

B2Ruvl is Windows-only because the RizomUVLink native binaries it relies on are Windows-only. You will also need RizomUV and/or Headus UVLayout installed as your dedicated UV tool. There is no macOS or Linux support stated for the current version. If you work on Windows with either of those UV applications, the add-on can bridge meshes and UVs between them and Blender.

How do I install B2Ruvl?

B2Ruvl installs through Blender by opening Edit → Preferences → Add-ons → Install from file and selecting the add-on. After installation you set the paths to your UVLayout and RizomUV executables, and uncheck Relative Path when selecting the application folders. A full guide is available in the developer's documentation. The RizomUVLink binaries are self-updating and can fetch the latest build for your Blender Python version from GitHub.

Is B2Ruvl free, and what license does it use?

B2Ruvl is listed as free in this catalog and is released under the GNU GPL license. For current licensing terms and any options offered by the developer, check the developer's page directly, since availability can change over time. The add-on also has support available through a forum thread on blenderartists.org, and documentation is provided at the developer's docs link for setup and usage guidance.

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