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Delete Static Channels

by Blastframe·Workflow

Images © Blastframe. Used for product review; image policy.

Why we like it

Earns its place in the Superhive library for a focused job: clearing dead F-Curves and redundant keys while keeping interpolation intact.

What is Delete Static Channels?

Delete Static Channels targets the F-Curve channels that clutter a Blender scene after importing motion capture or blocking a character animation. These channels often do nothing — holding a single keyframe, or multiple keyframes with no change in value. The add-on lets you get rid of the specific F-Curves you want.

Version 1.1.0 introduces the Delete Static Keys operator, which goes beyond removing entire channels to remove redundant keyframes that don't contribute to your animation's shape. It is aimed at cleaning up dense motion capture data or auto-keyed animations while preserving the essential motion. Unlike Blender's built-in Decimate command, Delete Static Keys preserves interpolation modes and only removes truly redundant keyframes, making it suited to animation blocking and professional workflows.

You can specify filters, tolerance, and more when trimming curves and keys. Delete Static Channels is also included in the Ultimate Animators Bundle, and documentation is provided. It works as a Blender add-on across a wide range of Blender versions.

Who is Delete Static Channels best for?

Delete Static Channels is best for blender animators cleaning up motion capture data, auto-keyed animations, or blocked character animation in the Graph Editor.

How much does Delete Static Channels cost?

Delete Static Channels is completely free to download and use.

Key features

  • Removes unwanted F-Curve channels, including those with a single keyframe or no change in value
  • Delete Static Keys operator removes redundant keyframes that don't contribute to the animation's shape
  • Preserves interpolation modes, unlike Blender's built-in Decimate command
  • Filter, tolerance and additional controls for targeting what gets removed
  • Included in the Ultimate Animators Bundle
  • Documentation provided

Tags

#Blender#F-Curve#Graph Editor#animation#motion capture#keyframes#cleanup

Frequently asked questions

What Blender versions does Delete Static Channels support?

Delete Static Channels lists compatibility with Blender versions 2.8 through 5.1, covering a broad span of releases. It is distributed as an add-on and is marked Blender Extension compatible on its listing. Because the supported range spans many major versions, check that your specific Blender version falls within it before installing, and consult the developer's page for the most current compatibility details tied to your release and setup.

How does Delete Static Keys differ from Blender's built-in Decimate command?

Delete Static Channels introduced the Delete Static Keys operator in version 1.1.0, which removes only keyframes that don't contribute to your animation's shape while preserving your interpolation modes. Blender's built-in Decimate command does not offer that preservation in the same way. This makes Delete Static Keys suited to cleaning dense motion capture data or auto-keyed animations, and to animation blocking and professional workflows where keeping interpolation intact matters. The operator works alongside the channel-removal features in the same add-on.

Is Delete Static Channels free to use?

Delete Static Channels is listed as free here in the catalog. It is released under the GPL license and is also included in the Ultimate Animators Bundle. For current licensing terms, bundle availability, and any purchase options, check the developer's page directly, since these details can change over time. Documentation is provided with the add-on to help you get started once it is installed in your Blender setup.

Alternatives to Delete Static Channels

Also in Workflow for Blender.

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