
HUE
by FardreamerLabs
HUE is a Blender add-on for working with vertex colors. It previews vertex colors including alpha from object and edit modes and provides fill, randomize, gradient, smooth, and color-by-selection tools.
by DragonDreams·Workflow
Images © DragonDreams. Used for product review; image policy.
Earns its place in the blender_extensions library as a focused link between Blender and the Drag[en]gine Game Engine, covering the engine's export formats, its two import formats, and helper tools in a single add-on.
Drag[en]gine Import/Export is a Blender add-on from DragonDreams that produces resource files for use with the Drag[en]gine Game Engine. On the export side it writes models (*.demodel), rigs (*.derig), animations (*.deanim), navigation spaces (*.denavspace), and occlusion meshes (*.deoccmesh). It can also import rig (*.derig) and animation (*.deanim) files back into Blender.
Alongside import and export, the add-on includes tools that accelerate common workflow tasks that are tedious to do with Blender's provided tools. Various panels contain Drag[en]gine properties that are applied during exporting, and the labels on these panels all start with "Drag[en]gine".
The add-on is compatible with Blender 4.2 LTS and newer and is distributed under the GNU General Public License v3.0 or later. Version 1.29.1 removed commented-out code that had been causing import problems on Blender 5 and later. It requests file permissions for importing and exporting resources, and the developer's wiki documents the panels and workflow in more detail.
Drag[en]gine Import/Export is best for blender users creating models, rigs, animations, navigation spaces, and occlusion meshes as resource files for the Drag[en]gine Game Engine.
Drag[en]gine Import/Export is completely free to download and use.
Drag[en]gine Import/Export is compatible with Blender 4.2 LTS and newer, so a 4.2 LTS installation is supported. Its 1.29.1 update also removed commented-out code that had been causing import problems on Blender 5 and later. If you're running a release older than 4.2 LTS, check the developer's wiki before installing, since the listed compatibility begins at 4.2 LTS. For questions about a specific Blender build, the developer's page is the reference point.
Drag[en]gine Import/Export writes several resource file types for the Drag[en]gine Game Engine: models (*.demodel), rigs (*.derig), animations (*.deanim), navigation spaces (*.denavspace), and occlusion meshes (*.deoccmesh). On the import side it reads rig (*.derig) and animation (*.deanim) files back into Blender. Properties applied during exporting are set through dedicated panels whose labels begin with "Drag[en]gine". For per-format details, the developer's wiki is the reference.
Drag[en]gine Import/Export can be added by dragging its downloaded file into Blender, or by downloading it and using Blender's Install from Disk option. After installation, its panels appear with labels starting with "Drag[en]gine", and the add-on requests file permissions for importing and exporting resources. The developer's wiki covers setup and usage in more depth, so it's worth reviewing if you want the full walkthrough before you start exporting resources.
Drag[en]gine Import/Export version 1.29.1 removed commented-out code that had been causing import problems on Blender 5 and later. That is the change noted for this release. If you rely on importing rig or animation files into a Blender 5+ build, this is the update that addresses those import issues. For the complete version history and earlier changes, the developer's page lists all versions.
Drag[en]gine Import/Export is listed as free here in the catalog, and it's distributed under the GNU General Public License v3.0 or later. For the current licensing terms and any conditions on reuse or redistribution, the developer's page and the license text are the place to check. The add-on is developed by DragonDreams for producing resource files used with the Drag[en]gine Game Engine.
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