
Folded Paper Engine
by Papercraft-Games
Folded Paper Engine is a Blender-to-Godot addon that lets you define gameplay inside Blender using custom property panels, then generate a playable Godot level with minimal manual setup on the engine side.
by Togira·Workflow
Images © Togira. Used for product review; image policy.
Goblend earns its place in the blender_extensions library for tackling the Blender-to-Godot export pipeline with fine-grained control, covering material baking, collisions defined in Blender, and shader code conversion in one add-on.
Goblend: Export to Godot is a Blender add-on from Togira that moves complex scenes into the Godot game engine. It works as an import/export pipeline, letting you export a Blender scene with a single button while keeping control over the result. The add-on can bake materials automatically to textures for direct use in Godot, or convert basic Blender shaders to Godot shader code when you'd rather work with materials directly (not all shader nodes are supported).
Beyond geometry, Goblend handles collisions defined inside Blender as primitive and/or convex shapes, exports nested scenes by instantiating child scenes in Godot, and can include existing Godot scenes in the exported result. Lighting is kept correct by extracting information from existing Godot scenes, and there's basic support for material animations. A config file lets you define default settings, with further options for transparency mode, cull mode, and groups.
Version 2.1.0 adds support for multiple scenes per Blender file, each with its own settings, render layers set directly in Blender, and a faster re-export option that skips linked collections. It's open-source under the GPL v3.0 or later and compatible with Blender 4.5.7 LTS and newer.
Goblend: Export to Godot is best for blender users preparing scenes and assets for Godot who want fine-grained control over how materials, collisions and resources are exported.
Goblend: Export to Godot is completely free to download and use.
Goblend: Export to Godot lists compatibility with Blender 4.5.7 LTS and newer, so it targets recent LTS builds rather than older releases. If you're running a version at or above 4.5.7, the add-on is designed to work with your setup. It requests file permissions to export glTF, read Godot scene files, and create textures. For the Godot side of the pipeline and detailed setup, check the documentation at goblend.dev, which the developer maintains alongside the add-on.
Goblend: Export to Godot installs like other Blender extensions. You can drag and drop the downloaded file into Blender, or download it and use Install from Disk. Because it connects Blender to Godot, the developer points to a setup section in the documentation at goblend.dev covering installation for both sides of the pipeline. There's also a YouTube tutorial that walks through setting up a scene, using collisions, handling materials, and animations. Following the documented setup helps the export produce correct results on the Godot end.
Goblend: Export to Godot is listed here as free and is released under the GNU General Public License v3.0 or later. The developer describes it as an open-source import/export pipeline, with the code hosted on GitHub for issues and stars. For current licensing terms and the Godot part of the pipeline, check the developer's page at goblend.dev. Licensing can change over time, so the developer's site and repository are the best places to confirm the latest details before you rely on the add-on in a project.
Goblend: Export to Godot added support for multiple scenes per Blender file in version 2.1.0. Each scene can be exported with its own settings, and render layers can now be set directly in Blender, similar to collision layers and masks. The same release added a checkbox to re-export only the current scene without processing linked collections, which speeds up iterations on big scenes when no linked collections changed. It also expanded Godot shader code generation with full support for the Math and Vector Math shader nodes.
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