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Level Builder

by Kenneth·Workflow

Images © Kenneth. Used for product review; image policy.

Why we like it

Level Builder earns a spot in the Superhive library for combining an asset selector with grid, surface and scatter placement modes in a single level design toolset for Blender 2.8.

What is Level Builder?

Level Builder is a Blender toolset focused on asset selecting and placement for level design. It includes an Asset Selector that pulls assets from blend libraries categorized by collection, so you can browse and choose what to place. Three placement modes cover different needs: Grid Mode places assets with grid snapping and hotkeys to rotate, scale, change grid location, orientation and size; Surface Mode places assets with surface snapping and lets you rotate, scale and adjust offset by holding Shift, Ctrl or Alt, plus drag to paint assets along a stroke; and Scatter Mode scatters assets across a surface.

When placing multiple assets, selection can be random with weight or sequential by order. The package also includes a script to batch import all models in a folder and generate previews for all objects, along with a workflow for creating an asset library for use with the tool.

Level Builder is built for Blender 2.8 and is licensed under the GPL. Documentation is provided, and a demo video is available. The depicted multistory dungeons asset pack is not included.

Who is Level Builder best for?

Level Builder is best for blender 2.8 artists building levels who need fast asset selecting and placement.

How much does Level Builder cost?

Level Builder is completely free to download and use.

Key features

  • Asset Selector that pulls assets from blend libraries categorized by collection
  • Grid Mode with grid snapping plus hotkeys to rotate, scale and change grid location, orientation and size
  • Surface Mode with surface snapping, modifier-key controls for rotation, scale and offset, and drag-to-paint along a stroke
  • Scatter Mode for scattering assets across a surface
  • Random-with-weight or sequential-by-order selection when placing multiple assets
  • Batch import script for all models in a folder plus preview generation for all objects
  • Documentation included

Tags

#level design#asset management#scatter#snapping#grid#asset placement#Blender 2.8

Frequently asked questions

Which Blender version does Level Builder support?

Level Builder is for Blender 2.8 only. The tool received updates addressing errors and a UI change during the Blender 2.8 beta period, so it was built and maintained specifically around that release. If you work in a different Blender version, check the developer's page before downloading to confirm compatibility, since the stated support is limited to 2.8 and no other versions are listed.

Does Level Builder include the multistory dungeons asset pack shown in the previews?

Level Builder does not include the depicted multistory dungeons asset pack. That pack is a separate asset available from an external store link on the developer's page. Level Builder itself provides the placement tools and works with your own blend libraries; it also includes a workflow for creating an asset library for use with the tool, plus a script to batch import models and generate previews.

How does Level Builder handle placing many assets at once?

Level Builder offers two ways to choose assets when placing multiple items. You can have them selected randomly using weights, or sequentially by order. This works alongside its placement modes, including Grid Mode's grid snapping, Scatter Mode for spreading assets across a surface, and Surface Mode's drag-to-paint along a stroke, giving you control over how varied or ordered a placement run turns out.

Is Level Builder free, and what license does it use?

Level Builder is listed as free here and is licensed under the GPL. Licensing terms can change, so check the developer's page for the current details before downloading. The tool is documented and a demo video is available, which can help you understand its asset selector and grid, surface and scatter placement modes before you commit to using it in a project.

Alternatives to Level Builder

Also in Workflow for Blender.

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