
Grid Layout
by Hodgson3d
Grid Layout is a Blender add-on from Hodgson3d for arranging UV layouts. It provides tools to lay out, adjust texel density, translate and select UVs, easing work on high-res assets that span many UDIMs.
by ACGGIT_LJ·Workflow
Images © ACGGIT_LJ. Used for product review; image policy.
Earns its place in the Blender extensions library for turning material assignment and library management into hotkey- and drag-driven actions inside the Asset Browser.
MaterialHelper is a Blender add-on from ACGGIT_LJ that treats your materials like a palette, using a local asset manager to make material handling more intuitive. It operates from Blender's Asset Browser workspace, which you open after installing and restarting.
For assigning materials, MaterialHelper offers a quick bar mode triggered by Ctrl + Alt + Shift + Mouse Button 4, drag-and-drop transfer between objects with Ctrl + Alt + Shift + Drag, and an intelligent material board that collects materials and assigns them to your selected objects. Smart modifiers change what gets picked: Ctrl for all materials in an asset, Shift for the materials of all selected objects, and Alt for every material in the scene.
On the management side, double-clicking a material opens an editor with automatic preview updates, though only materials in the current file can be edited. Asset header tools cover cleaning up unused materials, adding, duplicating, renaming, batch replacing, and deleting, plus converting a MaterialHelper material asset to a regular one. Selection sync links the 3D view and the Asset Browser in both directions.
MaterialHelper is best for blender users managing material libraries through the Asset Browser and assigning materials with hotkeys and drag-and-drop.
MaterialHelper is completely free to download and use.
MaterialHelper works with Blender 4.5.0 and above, and the listing notes compatibility with Blender 4.5 LTS and newer. The add-on version needs to be 1.4.1 or higher for this compatibility. To use it, install and restart Blender, then open an Asset Browser workspace, since the tool operates from there. If you run a Blender release below 4.5, check the developer's GitHub page before installing, as support for earlier versions is not indicated here.
MaterialHelper installs in one step: drag the ZIP file into your Blender window and it's ready to go, or download it and install from disk. After installing, restart Blender and open an Asset Browser workspace to access the tool. From there you can use the material picking hotkeys, the material board, and the asset header tools. The download size is small at 3.7 MB, so setup is quick.
MaterialHelper requests file permissions to load the preview material file and to access and modify the asset catalog file. These permissions relate to how the add-on manages your material library and previews inside Blender's Asset Browser. If you want to review exactly what the extension does with these files, the source code is available on the developer's GitHub page, since the project is released under the GNU General Public License v3.0 or later.
MaterialHelper is listed as free in this catalog and is released under the GNU General Public License v3.0 or later. That license lets you use, study, and modify the add-on, with the full source hosted on the developer's GitHub repository. For the current licensing terms and any updates, check the developer's page directly. Issues can also be reported through the same GitHub project.
MaterialHelper lets you edit materials by double-clicking any material to open the editor window, and the preview updates automatically once you finish. One thing to note is that only materials in the current file can be edited. Alongside editing, the asset header tools cover cleaning up unused materials, adding, duplicating, renaming, batch replacing, and deleting materials, plus converting a MaterialHelper material asset into a regular asset.
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