XROMM toolkit is a Blender version of the XROMM Maya Tools, brought to the add-on by Prof Peter Falkingham. XROMM stands for X-ray Reconstruction of Moving Morphology, and the toolkit carries that workflow into Blender rather than Maya. The GitHub releases page ships the add-on together with sample input data you can work through.
The add-on includes a CT marker creator and exporter, imports and exports motion data, and reads files containing NaN values without crashing. It handles frame numbers and multiple objects, and version 0.9.8 added a relative motion function. The add-on can also calculate marker position using an equivalent of vAvg, either by averaging locator vertices, the method the Maya tools used, or by using the bounding box. Vertex averaging may suit highly irregular marker shapes, while the bounding box can be more accurate when vertices are unevenly distributed and should always run faster.
It runs on Blender 4.2 LTS and newer, needs no special permissions, and is released under the GNU General Public License v3.0 or later. At 34.7 KB it installs by drag and drop or from disk.