
Color Picker
by jfmatheu
Color Picker is a Blender addon for painting workflows, offering SV, SV+H and HS picker types, graphic sliders and a weight-paint widget for texture paint, vertex paint and weight paint.
by Inlet·Workflow
Illustrative cover generated by AnyPlugins — no product screenshot available.
Earns its place in the superhive library for tackling a specific pain point in Blender's NLA editor: consolidating strips and baking object and bone motion together.
Blender's Non-Linear Animation editor fills up quickly as keyframes are grouped into more and more strips, and the stack can become crowded and hard to read. NLA Strip Merger - Baking Better addresses that by merging multiple selected strips into a single strip, cutting the clutter and leaving a clearer editor to work in.
During a merge the add-on applies any animated influence and animated time into the result, creates a new action, names it, and removes the old strips. Modifications such as stepped interpolation, time changing and looping carry over. You can also set selected strips, animating objects or bones, to take precedence over higher strips or ignore others entirely.
A Plus tier extends this with baking. It bakes both the selected object and the bones of that object in one operation, rather than forcing a choice between the two, and handles any valid animated values. The baked strip lands on the closest available track from the strips you selected, instead of the bottom track. It works across Blender 2.83 through 4.3.
Nla Strip Merger - Baking Better is best for blender animators managing crowded stacks of strips in the Non-Linear Animation editor.
Nla Strip Merger - Baking Better is completely free to download and use.
NLA Strip Merger - Baking Better supports Blender versions 2.83 through 4.3, covering a wide span of releases across the 2.8, 3.x and 4.x series. That range means the add-on can slot into both older established pipelines and current Blender installations. Because Blender changes its Python API between versions, it's worth confirming behaviour against the specific build you run and checking the developer's page for any notes tied to newer releases.
NLA Strip Merger - Baking Better is listed as free in this catalog. Licensing and pricing can change over time and may differ across the tiers the developer offers, so check the developer's page for the current terms before you rely on a particular arrangement. The add-on is released under the GPL license, the same license Blender itself uses, which governs how the code can be used and shared.
NLA Strip Merger - Baking Better can bake both the selected object and the bones of that object together, rather than making you choose one or the other, and it bakes any valid animated values. This baking capability sits in the NLA Merger Plus tier of the tool. If your work involves character rigs where object-level and bone-level motion both matter, this combined bake handles them in the same operation.
NLA Strip Merger - Baking Better places the newly baked strip on the closest available track from the strips you initially selected, instead of dropping it onto the bottom track of the NLA editor. When it merges strips it also creates a new action, names it, and removes the old strips. Along the way it applies any animated influence and animated time, plus modifications such as stepped interpolation, time changing and looping.
NLA Strip Merger - Baking Better lets selected NLA strips, whether animating objects or bones, take precedence over higher strips in the stack, or ignore other strips completely. This gives you control over which strips win during the merge. The tool targets the crowding that builds up in Blender's Non-Linear Animation editor as more keyframes get grouped into strips, merging your selection into a single, clearer result.
Also in Workflow for Blender.

by jfmatheu
Color Picker is a Blender addon for painting workflows, offering SV, SV+H and HS picker types, graphic sliders and a weight-paint widget for texture paint, vertex paint and weight paint.

by Denis Chera
Unreal Skeleton To Rigify (In One Click) is a Blender add-on that generates a Rigify rig from imported Unreal models automatically, without manually setting up Blender's metarig. The resulting Rigify includes IK and Face.

by Stellart
Blenquick Auto-Rigger (BAR) is a multipurpose rigging add-on for Blender that handles binding, marker detection, retargeting, rig-part duplication, final rig generation, and export across humanoid, animal, vehicle, and accessory rigs.

by iwashi
GUI Slider is a Blender add-on that consolidates shape keys, custom properties, and more into slider panels attached directly to your armature, keeping parameters within reach in the viewport.

by Nilson Borges
Native Snapping is a Blender add-on from Nilson Borges that consolidates Blender's primary native snapping tools into a single radial menu, automatically configuring Blender's default settings according to the movement you want to make.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

by MACHIN3
Machin3Tools is a continuously evolving collection of tools and pie menus for Blender, gathered in a single customizable package. It ships in two base variants, Prime and DeusEx, with the DeusEx variant adding more advanced tools.

by MikhailRachinskiy
3D Print Toolbox is a Blender add-on with utilities for 3D printing. It analyzes mesh volume and surface area, checks and fixes geometry, hollows shapes, aligns models to the print bed, and exports to STL, PLY, and OBJ.

by glukoz
UVPackmaster 4 is a UV packing engine for Blender that packs UV maps on the CPU and GPU, using the Cuda and Vulkan APIs, and can run on the CPU and all system GPUs at once.

by MMD
MMD Tools is a Blender add-on for editing MikuMikuDance (MMD) models. It handles importing and exporting model, motion and pose data, along with chopping and joining parts, plus rigid body, material and motion editing.

by HaughtyGrayAlien
SimpleBake brings PBR and traditional texture baking to Blender from a single panel. Select objects, choose maps, and bake — no special node groups or new workflow, working with whatever materials you've already built.