
Color Picker
by jfmatheu
Color Picker is a Blender addon for painting workflows, offering SV, SV+H and HS picker types, graphic sliders and a weight-paint widget for texture paint, vertex paint and weight paint.
by Denis Chera·Workflow
Illustrative cover generated by AnyPlugins — no product screenshot available.
Earns its place in the superhive library for narrowing a fiddly setup down to selecting an armature and pressing a single button, though the developer notes some unusually structured rigs may still need manual fixes.
Unreal Skeleton To Rigify (In One Click) is a Blender add-on from Denis Chera that turns an imported Unreal rig into a Rigify rig. There's no need to set up Blender's metarig by hand, since it's created automatically. You select the original Unreal armature, press Generate Rigify, and the resulting rig includes IK and Face.
Before running it, you'll need the Rigify add-on, which ships with Blender and should already be enabled, plus a separate add-on for importing Unreal models into Blender and one for exporting models out of Unreal games. The add-on works only on Windows and supports Blender 3 and later.
The developer notes it has been tested and works for most rigs, though rigs with unusual bone structures, names, or locations may fail and require manual tweaks. Installation follows the standard Blender process: install the .zip through Preferences and tick the checkbox to activate it.
Unreal Skeleton To Rigify (In One Click) is best for blender users who import Unreal rigs and want to convert them into Rigify rigs with IK and Face.
Unreal Skeleton To Rigify (In One Click) is completely free to download and use.
Unreal Skeleton To Rigify works only on Windows, so macOS and Linux aren't supported. It also requires Blender 3 or later, with listed support for versions 3.0, 3.1, and 3.2. Beyond the operating system and Blender version, you'll need a couple of extra add-ons in place before it will run, including Rigify and add-ons for moving Unreal models in and out of Blender. Check the developer's page and the requirements before installing so your setup matches what the add-on expects.
Unreal Skeleton To Rigify depends on a few other add-ons to function. First is Rigify, Blender's default rigging add-on, which should already be enabled by default. You'll also need an add-on that exports models from Unreal games and a separate Blender add-on that imports those exported models into Blender. Once the Unreal model is imported and Rigify is active, the add-on can convert the selected Unreal armature into a Rigify rig. The developer's page lists these requirements in full.
Unreal Skeleton To Rigify installs the same way as other Blender add-ons. Open Edit > Preferences > Add-ons, click Install, then select the downloaded unreal-skeleton-to-rigify.zip archive. Tick the checkbox next to the add-on to activate it. After that, make sure Rigify and the Unreal import and export add-ons are set up too. To use it, select the original Unreal armature, open the N menu, choose the Rigify from Unreal tab, and press Generate Rigify.
Unreal Skeleton To Rigify has been tested and works for most rigs, according to the developer. Some rigs have unusual structures, bone names, or locations, and the add-on may fail on those, requiring manual tweaks or code adjustments. The developer invites users to get in touch when a rig doesn't convert as expected and says they're working toward supporting more rigs with fewer bugs. Keep this in mind if you're working with heavily customized or non-standard Unreal skeletons.
Unreal Skeleton To Rigify is listed as free here in our catalog. Licensing and pricing can change over time, so check the developer's page for the current terms before you download. The add-on is released under the GPL license. If you run into a rig that won't convert properly, the developer also offers to help fix the problem, which is worth knowing before you settle on a particular workflow.
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