
Auto Active Camera Switcher
by Yamato3D-3dnchu.com-
Auto Active Camera Switcher is a Blender add-on that automatically sets the selected camera as the scene's active camera. Toggle the behaviour from a viewport icon or the Sidebar's View tab.
by Community·Workflow
Illustrative cover generated by AnyPlugins — no product screenshot available.
Formerly a bundled Blender 4.1 add-on, now offered as it is with limited support. Originally authored by Michael Krupa, it sits at rank 243 in the Blender Extensions library.
Nuke Animation Format (.chan) handles the import and export of object animation between Blender and Nuke. It was part of the Blender 4.1 bundled add-ons and is now offered as it is, with limited support. The add-on was originally authored by Michael Krupa.
Once enabled, it lives under File → Import/Export as Nuke (.chan). It requires no special permissions and comes in at around 4.2 KB. The add-on is distributed under the GNU General Public License v2.0 or later.
Version 1.0.0 was published in May 2024 and lists compatibility with Blender 4.2 LTS and newer. On the Blender Extensions platform it sits at popularity rank 243. This release ships with no changelog. For documentation and current licensing details, refer to the developer's page.
Nuke Animation Format (.chan) is best for blender users moving object animation to and from Nuke.
Nuke Animation Format (.chan) is completely free to download and use.
Nuke Animation Format (.chan) lists compatibility with Blender 4.2 LTS and newer, so it should load on current long-term-support builds. Version 1.0.0 was published in May 2024 and is offered as it is, with limited support, having previously been part of the Blender 4.1 bundled add-ons. Once installed it appears under File → Import/Export and needs no special permissions. Because it ships with no changelog and limited support, check the developer's page for behaviour on other Blender releases before relying on it in production.
Nuke Animation Format (.chan) appears under File → Import/Export as Nuke (.chan) once the add-on has been installed and enabled. From that menu you can import object animation into Blender or export it out in the .chan format associated with Nuke. The add-on requires no special permissions and is a compact download of around 4.2 KB, so enabling it adds little overhead. If the entry does not show up, confirm the extension is enabled in your preferences and that you are running Blender 4.2 LTS or newer, then consult the developer's page.
Nuke Animation Format (.chan) is distributed under the GNU General Public License v2.0 or later, a copyleft license that permits use, modification, and redistribution under the same terms. Within this catalog it is listed as free, and it requires no special permissions to run. The extension was originally authored by Michael Krupa and is now offered by the community as it is, with limited support. For the full license text, any current terms, and details on redistribution, refer to the developer's page rather than treating this summary as legal guidance.
Nuke Animation Format (.chan) was part of the Blender 4.1 bundled add-ons and is now offered as it is, with limited support, so active development should not be assumed. Version 1.0.0, published in May 2024, ships with no changelog for this release, and it lists compatibility with Blender 4.2 LTS and newer. The add-on remains available on the Blender Extensions platform, where it sits at popularity rank 243. For documentation, the current support status, and any future updates, refer to the developer's page before depending on it.
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