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Origin_move_like_maya (Press D)

by deepak756·Modeling

Images © deepak756. Used for product review; image policy.

Why we like it

Earns its place in the blender_extensions library for mapping origin editing to a simple press-D pivot toggle familiar to Maya users.

What is Origin_move_like_maya (Press D)?

Origin_move_like_maya (Press D) is a Blender add-on that manipulates the origin of objects the way Maya does. Rather than holding a key, you press D to enter pivot mode, then press D again to exit. While in pivot mode, you can move the origin independently using a gizmo, and press S to turn snapping on or off.

The add-on works in Object mode only, not in Edit mode, so origin adjustments happen at the object level. It requires no special permissions and is released under the GNU General Public License v3.0 or later.

Compatible with Blender 4.2 LTS and newer, it's a small Modeling extension currently at version 1.4.0. For artists coming from Maya, it maps a familiar pivot-editing workflow onto Blender's Object mode using a single-key toggle.

Who is Origin_move_like_maya (Press D) best for?

Origin_move_like_maya (Press D) is best for blender users who want to move object origins with a Maya-style, single-key pivot workflow.

How much does Origin_move_like_maya (Press D) cost?

Origin_move_like_maya (Press D) is completely free to download and use.

Key features

  • Press D to enter pivot mode, press D again to exit
  • Press S to toggle snapping on or off
  • Move the object origin independently using a gizmo, like Maya
  • Works in Object mode (not Edit mode)
  • Compatible with Blender 4.2 LTS and newer
  • Requires no special permissions

Tags

#Blender#origin#pivot#Maya-style#modeling#add-on#snapping

Frequently asked questions

Does Origin_move_like_maya work in Edit mode?

Origin_move_like_maya (Press D) works only in Object mode, not in Edit mode. To use it, select an object and press D to enter pivot mode, where you can move the origin independently with a gizmo and snapping, much like Maya. Press D again to exit pivot mode, and press S to turn snapping on or off. If you need to work at the vertex or face level inside a mesh, that falls outside what this add-on covers, since it operates on the object's origin in Object mode.

Which Blender versions does Origin_move_like_maya support?

Origin_move_like_maya (Press D) is compatible with Blender 4.2 LTS and newer, so recent Blender releases from 4.2 onward are covered. It's currently at version 1.4.0 and requires no special permissions to run. You can find it through the developer's GitHub page or the Blender extensions listing. Because it targets 4.2 LTS as the baseline, anyone on an older Blender build would want to check the developer's page before installing to confirm whether their version is supported.

How do you toggle snapping in Origin_move_like_maya?

Origin_move_like_maya (Press D) toggles snapping with the S key. After pressing D to enter pivot mode, press S to switch snapping on or off while you position the object's origin, mirroring the way Maya handles pivot movement. The gizmo lets you move the pivot independently, and pressing D a second time exits pivot mode. Keep in mind this all happens in Object mode only, so you'll want an object selected rather than being inside Edit mode when you use it.

Is Origin_move_like_maya free, and what license does it use?

Origin_move_like_maya (Press D) is listed as free here and is released under the GNU General Public License v3.0 or later. For current licensing terms and the latest release, check the developer's GitHub page. The add-on requires no special permissions to run and is a lightweight Modeling extension for Blender focused on Maya-style origin editing. Given its small size and single-key workflow, there's little overhead to trying it out on a project where you want that pivot behaviour.

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