
Origin_move_like_maya (Press D)
by deepak756
Origin_move_like_maya (Press D) is a Blender add-on that manipulates object origins the way Maya does. Press D to enter pivot mode, press D again to exit, and press S to toggle snapping.
by Jayanam·Modeling
Images © Jayanam. Used for product review; image policy.
JMesh Tools earns its place in the Superhive library by keeping shape drawing, boolean operations, arrays, and cloth simulation in a single panel inside Blender.
JMesh Tools centers on Shape Mode, which turns the Blender viewport into a sketching canvas. You can draw circles, rectangles, polylines, or curves on any mesh, then extrude and cut with a single click. Shape Mode works in Object, Edit, and Sculpt mode, and can be activated from the panel or with the Ctrl + Shift + P shortcut.
Beyond drawing, the addon includes a Boolean Toolkit for Difference, Slice, Union, and Intersect operations from one panel. Shapes are fully editable at the vertex level, with bevels added by pressing B in the shape's Edit Mode. A Shape Library exports and imports custom 2D shapes as JSON files and ships with default shapes. Additional tools cover circular arrays, live mirror, a Shape Grid for aligning and distributing shapes, and Clothify for one-click cloth simulation with pressure and pinned edges. Cutters, inserts, and materials are available via drag and drop from the Asset Browser.
Aimed at hard surface modelers, sci-fi and mechanical design, and game asset creation, JMesh Tools is released under the GNU GPL license, with source code available upon request, and it bundles the required wheels for Windows, Linux, and macOS.
Jmesh Tools is best for hard surface modelers, sci-fi and mechanical design, and game asset creation.
Jmesh Tools is completely free to download and use.
JMesh Tools puts Shape Mode at the center of the addon, and you can turn it on from the JMesh Tools panel or with the Ctrl + Shift + P keyboard shortcut. Once enabled, the viewport becomes a canvas where you draw circles, rectangles, polylines, or curves onto objects in the scene. It works in Object, Edit, and Sculpt mode, so you can sketch shapes directly on any mesh and then extrude or cut them with a single click.
JMesh Tools ships with the required wheels for Windows, Linux, and macOS, so the dependency it needs is included for all three platforms. It runs inside Blender and centers on Shape Mode for drawing and cutting shapes across Object, Edit, and Sculpt mode. For the specific Blender versions supported and any extra setup steps, check the developer's page, since those details are best confirmed there before you install the addon.
JMesh Tools is listed as free in this catalog, and it is released under the GNU GPL license, with source code available upon request. That covers the addon's usage terms as stated by the developer. Because licensing and availability can change over time, it is worth checking the developer's page for the current terms before you rely on it in a project. The GPL license also means you can inspect and modify the code once you have obtained the source.
JMesh Tools adds a cloth modifier with pinned edges and pressure to a mesh in one click through the Clothify button in the panel. After clicking it, an overlay opens where you can define the pressure and the shrinking, then press Start to run the simulation. This works on a subdivided plane, for example. It sits alongside the addon's other panel tools like the Boolean Toolkit, arrays, and bevels, keeping these operations within the same JMesh Tools panel.
Also in Modeling for Blender.

by deepak756
Origin_move_like_maya (Press D) is a Blender add-on that manipulates object origins the way Maya does. Press D to enter pivot mode, press D again to exit, and press S to toggle snapping.

by AitToolsB
BlockSurfaces is a Blender add-on built for the blocking phase of character creation. Build characters and creatures from connected forms, explore proportions and silhouettes, test poses without a rig, and generate sculpt-ready meshes.

by Tonis
Grease Mesh is a Blender addon that turns Grease Pencil drawings into 3D meshes using Geometry Nodes. Draw a shape, click a button, and get a mesh that updates as you edit your strokes.

by João Desager
ConjureSDF is a non-destructive modeling addon for Blender that builds shapes from SDF primitives, Boolean operations and blending modes. This Public Alpha runs on Windows and Linux and includes a custom raymarched rendering engine.
![Hide Only Vertex [Lock Vertex] for Blender](/_next/image?url=https%3A%2F%2Fdpxz9wi7us1cpan5.public.blob.vercel-storage.com%2Fplugins%2Fhide-only-vertex-lock-vertex%2F0.webp&w=3840&q=75&dpl=dpl_4KL8zEkpZFTAXkUoHKf86PyQNqH2)
by Bookyakuno
Hide Only Vertex [Lock Vertex] is a Blender add-on that hides only vertices and locks edits, protecting the mesh from editing while faces stay visible. It can also hide only the points on a curve.

by Community
LoopTools is a mesh modelling toolkit for Blender that gathers several tools to aid modelling. It was previously part of Blender 4.1's bundled add-ons and is now offered as an extension, provided as it is with limited support.

by Community
Extra Mesh Objects is a Blender add-on that expands the Add > Mesh menu with additional mesh object types. Previously bundled with Blender 4.1, it now ships as a standalone extension for Blender 4.2 LTS and newer.

by nickberckley
Bool Tool brings quick boolean operators to Blender for hard-surface modeling, covering brush booleans, destructive auto boolean cuts, and workspace tools that carve objects with custom shapes in both object and edit modes.

by Community
Extra Curve Objects is a community add-on for Blender that adds extra curve object types. It lives under View3D → Add → Curve → Extra Objects and was previously part of Blender 4.1's bundled add-ons.

by MACHIN3
MESHmachine is a mesh modeling addon for Blender focused on hard surface work without subdivision surfaces. It fuses and unfuses surfaces, creates variable fillets and washouts, edits bevels, and details meshes with plugs.

by Community
A.N.T.Landscape is a Blender add mesh add-on for generating landscapes and displacement. Originally a bundled add-on in Blender 4.1, it's now offered as-is with limited support, accessed from the View3D sidebar's Create tab.