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Uv Deformer

by AlbertoFX·Workflow

Illustrative cover generated by AnyPlugins — no product screenshot available.

Why we like it

UV Deformer stands out for keeping deformation controls in the UV Editor itself, with per-selection lattices and non-destructive editing backed by undo support and original UV restoration on cancel.

What is Uv Deformer?

UV Deformer is a Blender add-on from AlbertoFX that lets you warp and adjust UVs with simple lattice grids inside the UV Editor. It's aimed at fixing distortions, adjusting selections, and getting precise layouts.

The add-on supports multiple lattices per mesh, each targeting a specific UV selection for layered deformations. An interactive modal called Warp Mode gives real-time manipulation, where you hover, select, and drag control points. Ctrl + Click toggles selection of multiple lattice points so you can drag them together for synchronized adjustments, and you can change U/V grid resolutions from 2 to 10 on the fly, with automatic interpolation to preserve your deformations.

Editing runs on smooth bilinear interpolation that updates UVs instantly, with undo support and original UV restoration on cancel. Individual lattices can be toggled, deleted, or baked from the UV Editor sidebar. Controls live in the UV Editor's N-panel under Tool, and colors for selected points, hover states, normal points, and grid lines are customizable in the add-on's preferences panel.

Who is Uv Deformer best for?

Uv Deformer is best for blender artists working in the UV Editor who need to warp UV maps with lattice grids, fix distortions, and dial in precise layouts.

How much does Uv Deformer cost?

Uv Deformer is completely free to download and use.

Key features

  • Multi-instance support: multiple lattices per mesh, each targeting a specific UV selection for layered deformations
  • Interactive Warp Mode for real-time manipulation, where you hover, select, and drag control points
  • Multi-select with Ctrl + Click to toggle several lattice points and drag them together for synchronized adjustments
  • Dynamic U/V grid resolution from 2 to 10 on the fly, with automatic interpolation to preserve deformations
  • Real-time deformation via smooth bilinear interpolation, with undo support and original UV restoration on cancel
  • Per-lattice management from the UV Editor sidebar: toggle visibility, delete, or confirm (bake) individual lattices
  • Customizable colors for selected points, hover states, normal points, and grid lines via the preferences panel

Tags

#UV editing#UV Editor#lattice deformation#UV mapping#Blender add-on#UV tools#texturing workflow

Frequently asked questions

Does UV Deformer work with Blender 5.0?

UV Deformer lists Blender 5.0 as its supported version, so it's designed to run in that release. The add-on operates inside Blender's UV Editor, where you add lattice grids to warp and adjust UVs, and its controls sit in the N-panel under Tool, so you'll want a build that exposes the UV Editor sidebar as expected. For other Blender versions or the latest compatibility details, check the developer's page before installing, since support can shift between releases.

Where do I find UV Deformer's controls in Blender?

UV Deformer places its controls in the UV Editor's N-panel under the Tool section, so you manage everything without leaving the UV workspace. From there you can add lattices and handle each one directly. The same sidebar lets you toggle a lattice's visibility, delete it, or confirm (bake) individual lattices when you're done. Warp Mode, the interactive modal for real-time manipulation, is where you hover, select, and drag control points, while colors for points and grid lines are set in the add-on's preferences panel.

How does UV Deformer handle undo and reverting changes?

UV Deformer edits UVs in real time using smooth bilinear interpolation, so changes appear instantly as you drag lattice points. It includes undo support, and if you cancel an edit it restores the original UVs, letting you back out without keeping unwanted changes. When you're satisfied, you can confirm (bake) individual lattices from the UV Editor sidebar. You can also change U/V grid resolutions from 2 to 10 on the fly, with automatic interpolation that preserves the deformations you've already made.

Can UV Deformer use more than one lattice on a mesh?

UV Deformer supports multiple lattices per mesh, and each one can target a specific UV selection for layered deformations. Using Ctrl + Click, you can toggle selection of multiple lattice points and drag them together for synchronized adjustments. Every lattice is managed on its own from the UV Editor sidebar, where you can toggle its visibility, delete it, or bake it individually. This per-lattice control lets you build up several deformations across different parts of a UV layout and handle each of them separately.

Is UV Deformer free?

UV Deformer is listed as free in this catalog, and it's distributed under the GPL license. Licensing terms can change over time, so for current pricing and any usage conditions it's best to check the developer's page directly. On the functionality side, the add-on runs inside Blender's UV Editor and provides lattice-based UV deformation with multi-instance support, real-time editing, dynamic grid resolution, and customizable visuals, all managed from the N-panel under Tool.

Alternatives to Uv Deformer

Also in Workflow for Blender.

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