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rmKitUV

by Timothee-Yeramian·Workflow

Images © Timothee-Yeramian. Used for product review; image policy.

Why we like it

rmKitUV earns its place in the blender_extensions library for the breadth of UV utilities it packs into one add-on, from falloff transforms to texel density normalization and hotspot matching, all reachable through pie menus and dedicated panels in the UV Editor and 3D View.

What is rmKitUV?

rmKitUV is a Blender add-on that collects a set of tools for manipulating UV maps and editing UV layouts. Its transform tools scale, rotate, flip, and fit UV selections, and a Falloff UV Transform handles smooth, gradient-based transformations.

For island work, rmKitUV can scale UV islands relative to each other or to material sizes and normalize texel density for consistent texture resolution across a model. It also offers world-space projection for planar mapping and alignment of UVs to grids or bounding boxes. Hotspot utilities let you save, reference, and match UV hotspots.

Interactive features include modal operators for real-time transformations and pie menus for quick directional transformations. The add-on adds dedicated UI panels in both the UV Editor and 3D View, along with customizable keymaps and preferences. Version 2.0.0 converted all actions to Blender 5.0's UV element selection API calls and requires Blender 5.0 or higher. rmKitUV is distributed under the GNU General Public License v3.0 or later.

Who is rmKitUV best for?

rmKitUV is best for blender artists and developers working on complex UV layouts who need transform, island management, projection, and hotspot tools in one add-on.

How much does rmKitUV cost?

rmKitUV is completely free to download and use.

Key features

  • Transform tools to scale, rotate, flip, and fit UV selections with precision
  • Falloff UV Transform for smooth, gradient-based transformations
  • UV island management to scale islands relative to each other or to material sizes, plus texel density normalization for consistent texture resolution
  • World-space projection for planar mapping and alignment of UVs to grids or bounding boxes
  • Hotspot utilities for saving, referencing, and matching UV hotspots
  • Modal operators for real-time transformations and pie menus for directional transformations
  • Dedicated UI panels in the UV Editor and 3D View, with customizable keymaps and preferences

Tags

#UV editing#UV mapping#texel density#hotspots#UV transform#projection#Blender add-on

Frequently asked questions

Does rmKitUV work with Blender 5.0?

rmKitUV is compatible with Blender 5.0 and newer. Version 2.0.0 converted its actions to Blender 5.0's UV element selection API calls, and the extension now requires Blender 5.0 or higher, so earlier Blender releases are not supported. If you're running Blender 5.0 or a later release, you can drag and drop the add-on into Blender or install it from disk, then enable it in Blender's Add-ons menu. Check the developer's page for the current version history and any further compatibility details before installing.

Why does rmKitUV need file read and write access?

rmKitUV requests permission to read and write files on disk, which it uses for its hotspot tools. The add-on includes utilities for saving, referencing, and matching UV hotspots, and that functionality relies on reading from and writing to disk. This permission is listed on the developer's extension page so you know what the add-on accesses before installing. If you'd like more detail on how the hotspot tools store and reference data, the official documentation linked from the developer's page is the best place to look.

Is rmKitUV free to use?

rmKitUV is listed as free here, and it's distributed under the GNU General Public License v3.0 or later. That license governs how you can use, modify, and redistribute the add-on. For the current licensing terms and any conditions attached to the GPL v3.0 or later, check the developer's page directly, since license details can change over time. You can obtain the add-on by dragging and dropping it into Blender or installing it from disk, then enabling it through Blender's Add-ons menu.

What changed in rmKitUV 2.0.0?

rmKitUV 2.0.0 converted all of its actions to Blender 5.0's UV element selection API calls, which is why the extension now requires Blender 5.0 or higher. This release also changed the Stitch behaviour so it uses half edges even when sync mode is on. Because the update ties the add-on to Blender 5.0's API, running it on older Blender versions is no longer supported. For the full version history and details on earlier releases, the developer's page lists all published versions.

Alternatives to rmKitUV

Also in Workflow for Blender.

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