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Third Person Kit

by rileyb3d·Workflow

Illustrative cover generated by AnyPlugins — no product screenshot available.

Why we like it

Third Person Kit stands out in the superhive library for keeping the whole third-person setup inside Blender: drop in a rig, press play, and record the result to keyframes. Version 2.1.0 brings Blender 5.0 support and gamepad input. It's built for previs and animation rather than game-engine export, and it's designed to extend with new moves.

What is Third Person Kit?

Third Person Kit is a Blender add-on from rileyb3d that turns the app into a playable third-person rig. Playable controls cover walk, sprint, crouch, jump and idle, and you can add an additional animation of your choosing, such as interact. Movement uses WASD to move, Shift to sprint, Ctrl to crouch or slow-walk, Space to jump, and hold right mouse to rotate the camera. Gamepad support is also available.

An over-the-shoulder third-person follow cam handles framing, with optional camera collision, scroll-wheel zoom, and a free look mode toggled with the Tab key. Motion recording captures live movement to keyframes, including camera movement. Collisions work out of the box, and you can disable specific collections.

Animations are plug-and-play: drop your own clips or Mixamo imports into action slots, then tweak blend times, animation offset, speeds and gravity. The Mixamo route runs by exporting your character FBX, grabbing moves from Mixamo, importing back, and assigning clips. It suits cinematics and previs, blocking gameplay, animation tests and reels, and rapid prototyping inside Blender.

Who is Third Person Kit best for?

Third Person Kit is best for cinematics and previs, blocking gameplay, animation tests and reels, and rapid prototyping inside Blender.

How much does Third Person Kit cost?

Third Person Kit is completely free to download and use.

Key features

  • Playable controls for walk, sprint, crouch, jump and idle, plus an additional animation of your choosing such as interact
  • Plug-and-play animations from your own clips or Mixamo, assigned in action slots with adjustable blend times, offset, speeds and gravity
  • Over-the-shoulder third-person follow cam with optional camera collision, scroll-wheel zoom and Tab-key free look mode
  • Motion recording that captures live movement to keyframes, including camera movement
  • Collisions that work out of the box, with the option to disable specific collections
  • Gamepad support and a full-screen controller mode toggle

Tags

#Blender#third person#character animation#Mixamo#previs#camera rig#game controller

Frequently asked questions

Does Third Person Kit work with Blender 5.0?

Third Person Kit works with Blender 5.0 as of version 2.1.0, which added that support along with gamepad input. Its listed compatibility spans Blender 4.2 through 5.0, so recent releases are covered, and the add-on distributes as a Blender extension under the GPL license. The 5.0 update was needed because some things changed that broke the add-on's action slot system, which version 2.1.0 now addresses for current users.

Does Third Person Kit work with my custom rig?

Third Person Kit supports custom rigs, and the developer confirms it even works with exports from software like Maya, provided your rig stays consistent across all .fbx exports. You assign your clips into the kit's action slots and adjust blend times, animation offset, speeds and gravity from there. The kit is also built to extend, so you can add new moves beyond the walk, sprint, crouch and jump defaults.

How do I use Mixamo animations with Third Person Kit?

Third Person Kit includes a fast Mixamo workflow. You export your character FBX from Blender, grab moves such as walk, run, crouch and jump from Mixamo, import the FBX back into Blender, then assign those clips to the kit's action slots. Animations are plug-and-play, so you can also drop in your own custom clips instead of Mixamo ones and tune blend times and offsets to suit.

Can Third Person Kit export to game engines?

Third Person Kit is built for previs and animation inside Blender rather than game-engine export. The developer notes it isn't intended as a simple export into game engines, so it fits cinematics and previs, blocking gameplay, animation tests and reels, and rapid prototyping. Motion recording captures your live movement to keyframes, including camera movement, giving you animation data you can keep working with in Blender.

Is Third Person Kit free to use?

Third Person Kit is listed as free here in our catalog, so check rileyb3d's own page for the current licensing terms before you download. The add-on is released under the GPL license and distributes as a Blender extension. The developer also states that access extends to all future releases, so updates like the Blender 5.0 and gamepad additions in version 2.1.0 are included.

Alternatives to Third Person Kit

Also in Workflow for Blender.

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