
Buildxq Craft
by Orlando da silva souza
BuildXQ Craft is a parametric building generator add-on for Blender that assembles buildings from your own models. It works without node trees or manual modeling, using an eyedropper to swap wall parts.
by DaveWorksOnBlender·Modeling
Illustrative cover generated by AnyPlugins — no product screenshot available.
Tile Generator earns its place in the superhive library by turning the repetitive per-tile setup, subdividing a plane, wiring a displacement modifier, and building a material node by node, into a single point-and-generate step across the whole grid.
Tile Generator works with heightmaps from Gaea, World Machine, and real-world elevation data. Point it at the 0,0 origin tile and it reads the filename numbering to find every other tile in the grid, then generates and lays them out automatically. It builds subdivided, displaced geometry and assembles a full PBR material from your maps, with no manual node setups.
Two workflows sit side by side. The render path produces displaced tiles with a PBR material assembled from your map slots, and any empty slot is simply skipped. The 3D printing path bakes displacement into solid, watertight geometry and exports one STL per tile, built for tabletop terrain, dioramas, and scale models.
A triangle estimate shows per-tile and total counts before you generate. Material sliders cover base color, roughness, metallic, normal strength, and emission, with auto refresh applying changes across every tile at once. Roughness, metallic, and normal maps are assigned non-color data automatically. Tile Generator runs on Blender 4.4 to 5.1, with legacy install back to 4.0, supports Cycles and Eevee, and is GPL-3.0-or-later licensed.
Tile Generator is best for terrain and environment artists working with heightmaps from Gaea, World Machine, or real-world elevation data, plus tabletop and 3D-printing hobbyists producing terrain, dioramas, and scale models.
Tile Generator is completely free to download and use.
Tile Generator runs on Blender 4.4 through 5.1, and a legacy install path extends support back to 4.0. It works with both Cycles and Eevee, so you can generate tiles in whichever engine your scene uses. Materials are built with correct PBR data by default, with roughness, metallic, and normal maps assigned as non-color data, meaning they render as intended in either engine. For current version details, check the developer's page.
Tile Generator reads the filename numbering of your starting tile to find every other tile in the grid, and it recognizes Gaea, generic, and row and column naming conventions. It suits heightmaps from Gaea, World Machine, or real-world elevation data. You point it at the 0,0 origin tile, and it locates, generates, and lays out the full grid automatically, building displaced geometry and a PBR material from whichever map slots you provide.
Tile Generator bakes displacement into solid, watertight geometry and exports one STL per tile, making it suitable for tabletop terrain, dioramas, and scale models. A triangle estimate shows per-tile and total counts before you generate, so a heavy grid does not catch you off guard. The same starting tile that drives the render workflow also feeds the print path, so you can move from a displaced, material-ready render to print-ready STL tiles on demand.
Tile Generator is listed here as free, and it is distributed under the GPL-3.0-or-later license. Licensing terms can change, so check the developer's page for the current details before you rely on any specific arrangement. The GPL license governs how you can use, modify, and redistribute the add-on, which is worth reviewing if you plan to adapt it for your own terrain or printing pipeline.
Also in Modeling for Blender.

by Orlando da silva souza
BuildXQ Craft is a parametric building generator add-on for Blender that assembles buildings from your own models. It works without node trees or manual modeling, using an eyedropper to swap wall parts.

by 3D Tools by KIRI Engine
Edit By Colour by KIRI Engine brings color-based selection tools into Blender, letting you pick regions from an object's diffuse texture and then edit meshes, build face sets, mask materials, and assist retopology.

by Contrast 3D Design Studio
Gridsnap Pro - Precision Tools is a precision modeling add-on for Blender that handles snapping, placement, measurement, shape checking and geometry correction directly in the viewport, aimed at hard-surface, product and 3D-printing workflows.

by peterz
Falloff Lens is a Blender add-on that displays proportional editing influence in the 3D Viewport before you transform geometry, using a cold-to-hot gradient to show the affected area at a glance.

by rfarencibia
Pro Soft Selection Deformer is a Blender add-on that builds distance-based soft selections, using any mesh or curve as a live deformer. It supports real-time updates, customizable falloff types, weight painting, and non-destructive mesh shaping.

by Community
LoopTools is a mesh modelling toolkit for Blender that gathers several tools to aid modelling. It was previously part of Blender 4.1's bundled add-ons and is now offered as an extension, provided as it is with limited support.

by Community
Extra Mesh Objects is a Blender add-on that expands the Add > Mesh menu with additional mesh object types. Previously bundled with Blender 4.1, it now ships as a standalone extension for Blender 4.2 LTS and newer.

by nickberckley
Bool Tool brings quick boolean operators to Blender for hard-surface modeling, covering brush booleans, destructive auto boolean cuts, and workspace tools that carve objects with custom shapes in both object and edit modes.

by Community
Extra Curve Objects is a community add-on for Blender that adds extra curve object types. It lives under View3D → Add → Curve → Extra Objects and was previously part of Blender 4.1's bundled add-ons.

by MACHIN3
MESHmachine is a mesh modeling addon for Blender focused on hard surface work without subdivision surfaces. It fuses and unfuses surfaces, creates variable fillets and washouts, edits bevels, and details meshes with plugs.

by Community
A.N.T.Landscape is a Blender add mesh add-on for generating landscapes and displacement. Originally a bundled add-on in Blender 4.1, it's now offered as-is with limited support, accessed from the View3D sidebar's Create tab.