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Tile Generator

by DaveWorksOnBlender·Modeling

Illustrative cover generated by AnyPlugins — no product screenshot available.

Why we like it

Tile Generator earns its place in the superhive library by turning the repetitive per-tile setup, subdividing a plane, wiring a displacement modifier, and building a material node by node, into a single point-and-generate step across the whole grid.

What is Tile Generator?

Tile Generator works with heightmaps from Gaea, World Machine, and real-world elevation data. Point it at the 0,0 origin tile and it reads the filename numbering to find every other tile in the grid, then generates and lays them out automatically. It builds subdivided, displaced geometry and assembles a full PBR material from your maps, with no manual node setups.

Two workflows sit side by side. The render path produces displaced tiles with a PBR material assembled from your map slots, and any empty slot is simply skipped. The 3D printing path bakes displacement into solid, watertight geometry and exports one STL per tile, built for tabletop terrain, dioramas, and scale models.

A triangle estimate shows per-tile and total counts before you generate. Material sliders cover base color, roughness, metallic, normal strength, and emission, with auto refresh applying changes across every tile at once. Roughness, metallic, and normal maps are assigned non-color data automatically. Tile Generator runs on Blender 4.4 to 5.1, with legacy install back to 4.0, supports Cycles and Eevee, and is GPL-3.0-or-later licensed.

Who is Tile Generator best for?

Tile Generator is best for terrain and environment artists working with heightmaps from Gaea, World Machine, or real-world elevation data, plus tabletop and 3D-printing hobbyists producing terrain, dioramas, and scale models.

How much does Tile Generator cost?

Tile Generator is completely free to download and use.

Key features

  • Universal tile naming reads the filename numbering from the 0,0 origin tile to find every other tile, working with Gaea, generic, and row and column naming
  • Live material control with base color, roughness, metallic, normal strength, and emission sliders, and auto refresh applying changes across every tile at once
  • Triangle estimate showing per-tile and total counts before you generate
  • Correct PBR by default, with roughness, metallic, and normal maps assigned non-color data automatically
  • STL export that bakes displacement into solid, watertight geometry, one STL per tile
  • Optional map slots for albedo, ambient occlusion, roughness (with one-click invert for smoothness maps), metallic, normal, and emission, skipping any empty slot

Tags

#terrain#heightmap#PBR#displacement#STL#3D printing#Gaea#normal map

Frequently asked questions

Which Blender versions does Tile Generator support?

Tile Generator runs on Blender 4.4 through 5.1, and a legacy install path extends support back to 4.0. It works with both Cycles and Eevee, so you can generate tiles in whichever engine your scene uses. Materials are built with correct PBR data by default, with roughness, metallic, and normal maps assigned as non-color data, meaning they render as intended in either engine. For current version details, check the developer's page.

Does Tile Generator work with Gaea and World Machine heightmaps?

Tile Generator reads the filename numbering of your starting tile to find every other tile in the grid, and it recognizes Gaea, generic, and row and column naming conventions. It suits heightmaps from Gaea, World Machine, or real-world elevation data. You point it at the 0,0 origin tile, and it locates, generates, and lays out the full grid automatically, building displaced geometry and a PBR material from whichever map slots you provide.

Can Tile Generator export tiles for 3D printing?

Tile Generator bakes displacement into solid, watertight geometry and exports one STL per tile, making it suitable for tabletop terrain, dioramas, and scale models. A triangle estimate shows per-tile and total counts before you generate, so a heavy grid does not catch you off guard. The same starting tile that drives the render workflow also feeds the print path, so you can move from a displaced, material-ready render to print-ready STL tiles on demand.

Is Tile Generator free, and what license does it use?

Tile Generator is listed here as free, and it is distributed under the GPL-3.0-or-later license. Licensing terms can change, so check the developer's page for the current details before you rely on any specific arrangement. The GPL license governs how you can use, modify, and redistribute the add-on, which is worth reviewing if you plan to adapt it for your own terrain or printing pipeline.

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