
The Whimsy Wonder Walker - Cycles
by craigpmiller
The Whimsy Wonder Walker - Cycles is a script and rigging tool for 3ds Max that generates walk cycles of many types. Everything is packaged to install in your 3dsmax\scenes directory.
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by craigpmiller
The Whimsy Wonder Walker - Cycles is a script and rigging tool for 3ds Max that generates walk cycles of many types. Everything is packaged to install in your 3dsmax\scenes directory.

by Jon Seagull
Toggle Vertex Colors is a macro for 3ds Max that creates a toggle button controlling whether vertex colors are rendered. It changes materials only at render time, leaving your scene unaffected in any permanent way.

by Christophe B
Universal Customizer is a 3ds Max script that deforms any mesh through parameters, useful for customizing repeated objects in a scene. It changes existing vertex positions without altering the mesh's vertex count.

by mjblosser
Unreal To Biped Tool is a script for 3ds Max that transfers animation using the Unreal 4 or 5 Mannequin onto a 3ds Max Biped. It works with any UE4 or UE5 Mannequin animation.

by SimonBourgeois
VrayMtl Color Correction is a 3ds Max script that adds and tweaks Color correction nodes on VrayMtl material slots. Apply corrections to Diffuse, Bump, Glossiness, Translucent or Self Illumination while keeping existing bitmaps in place.

by obaida
Blender Scale is a 3ds Max script that applies scaling on sub-object levels similar to Blender. It works with Editable Spline, Editable Mesh, and Editable Poly objects and relies on the current coordinate system.

by Chuggnut
Bonedaddy is a 3ds Max script from Chuggnut that saves out the vertex weights of a skinned object and restores them, so manual weighting isn't lost when you change the mesh of a skinned object.

by Chuggnut
Camera exporter is a 3ds Max script from Chuggnut that exports camera position and lens data to ASCII. It offers a straightforward way to write out camera information from a scene in a plain-text format.

by kumodot
Camera List Navigator is a script for 3ds Max that helps you move through every camera in a scene. Select the active camera, step through cameras with arrows, or switch directly from a dropdown list.

by viro
Camera Rigger is a script for 3ds Max that links a free camera of your choice to a hierarchy of dummy objects, based on a rigging example from a Max tricks session at SIGGRAPH.

by Chuggnut
Collapse and reset-X is a 3ds Max utility that performs an export-strength reset-X and collapse, and also attempts to detect and correct normal flips, though not always successfully.

by dangtiendung
Divide Clone is a 3ds Max script for quickly creating clones between two objects. The cloned object can be one of the two objects, or a separate object you pick, working with lights, shapes, cameras, geometry, and groups.

by Chuggnut
Freezer is a macro for 3ds Max that freezes animation, including space warp effects. It is a re-write of Chuggnut's earlier freeze anim tool, now delivered as a macro.

by DavidAviles
FumeFX to VrayVolumeGrid miniscript is a script for 3ds Max that creates VrayVolumeGrids from two or more selected, already simmed FumeFX grids, aligning and renaming them and loading cache files from the master grids.

by SimonBourgeois
ImportObj is a 3ds Max script for importing one or multiple .obj files, including vertex colors when present. It offers options to normalize object scale and evenly space imported objects.

by Chuggnut
Light Excluder is a 3ds Max script for including or excluding objects from lights. Select the lights and the object you want to include or exclude, then press a button to apply the change.

by Martin Breidt
LightMatcher is a 3ds Max script from Martin Breidt that exactly matches a Free Spot light to a camera. It suits workflows using projector lights as an alternative to camera mapping.

by SimonBourgeois
Loop Animation is a 3ds Max script that loops keyframes on selected objects. It locates the first and last animation key, then copies and moves those keys to the last key location, working on position, rotation and scale.

by lbrooks
Mapping Operations is a 3ds Max script that applies relational functions—Align, Bind, Link, Mirror and Constrain—by relating one set of selected objects to another through a mapping text file.

by Martin Breidt
MatchLightToView is a 3ds Max script by Martin Breidt that applies the behaviour of the built-in 'Match Camera to View' command to light objects, setting a light to match the current viewport.

by Nik Clark
maxCornellMaker is a script for 3ds Max that recreates the famous Cornell Box. It reconstructs the scene using the original measurement data published by Cornell University, reproducing a well-known rendering benchmark rather than an approximation.

by miauu
miauu's Fit Camera to Objects is a commercial script for 3ds Max that repositions the active camera so selected objects fit entirely within the camera view, without altering FOV, focal length or zoom.

by miauu
miauu's Modifiers' Gizmo Aligner is a 3ds Max script for aligning the gizmo of the Symmetry, Slice and Mirror modifiers by picking three points in the scene. It supports 3ds Max 2013 through 2026.

by miauu
miauu's Quick Spline Measure is a commercial tool for 3ds Max that measures spline segment lengths, point distances, and the angle between two segments, all without selecting any spline.