
Bonedaddy
by Chuggnut
Bonedaddy is a 3ds Max script from Chuggnut that saves out the vertex weights of a skinned object and restores them, so manual weighting isn't lost when you change the mesh of a skinned object.
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by Chuggnut
Bonedaddy is a 3ds Max script from Chuggnut that saves out the vertex weights of a skinned object and restores them, so manual weighting isn't lost when you change the mesh of a skinned object.

by Chuggnut
Camera exporter is a 3ds Max script from Chuggnut that exports camera position and lens data to ASCII. It offers a straightforward way to write out camera information from a scene in a plain-text format.

by kumodot
Camera List Navigator is a script for 3ds Max that helps you move through every camera in a scene. Select the active camera, step through cameras with arrows, or switch directly from a dropdown list.

by viro
Camera Rigger is a script for 3ds Max that links a free camera of your choice to a hierarchy of dummy objects, based on a rigging example from a Max tricks session at SIGGRAPH.

by Chuggnut
Collapse and reset-X is a 3ds Max utility that performs an export-strength reset-X and collapse, and also attempts to detect and correct normal flips, though not always successfully.

by dangtiendung
Divide Clone is a 3ds Max script for quickly creating clones between two objects. The cloned object can be one of the two objects, or a separate object you pick, working with lights, shapes, cameras, geometry, and groups.

by Chuggnut
Freezer is a macro for 3ds Max that freezes animation, including space warp effects. It is a re-write of Chuggnut's earlier freeze anim tool, now delivered as a macro.

by DavidAviles
FumeFX to VrayVolumeGrid miniscript is a script for 3ds Max that creates VrayVolumeGrids from two or more selected, already simmed FumeFX grids, aligning and renaming them and loading cache files from the master grids.

by SimonBourgeois
ImportObj is a 3ds Max script for importing one or multiple .obj files, including vertex colors when present. It offers options to normalize object scale and evenly space imported objects.

by Chuggnut
Light Excluder is a 3ds Max script for including or excluding objects from lights. Select the lights and the object you want to include or exclude, then press a button to apply the change.

by Martin Breidt
LightMatcher is a 3ds Max script from Martin Breidt that exactly matches a Free Spot light to a camera. It suits workflows using projector lights as an alternative to camera mapping.

by SimonBourgeois
Loop Animation is a 3ds Max script that loops keyframes on selected objects. It locates the first and last animation key, then copies and moves those keys to the last key location, working on position, rotation and scale.

by lbrooks
Mapping Operations is a 3ds Max script that applies relational functions—Align, Bind, Link, Mirror and Constrain—by relating one set of selected objects to another through a mapping text file.

by Martin Breidt
MatchLightToView is a 3ds Max script by Martin Breidt that applies the behaviour of the built-in 'Match Camera to View' command to light objects, setting a light to match the current viewport.

by Nik Clark
maxCornellMaker is a script for 3ds Max that recreates the famous Cornell Box. It reconstructs the scene using the original measurement data published by Cornell University, reproducing a well-known rendering benchmark rather than an approximation.

by miauu
miauu's Fit Camera to Objects is a commercial script for 3ds Max that repositions the active camera so selected objects fit entirely within the camera view, without altering FOV, focal length or zoom.

by miauu
miauu's Modifiers' Gizmo Aligner is a 3ds Max script for aligning the gizmo of the Symmetry, Slice and Mirror modifiers by picking three points in the scene. It supports 3ds Max 2013 through 2026.

by miauu
miauu's Quick Spline Measure is a commercial tool for 3ds Max that measures spline segment lengths, point distances, and the angle between two segments, all without selecting any spline.

by miauu
miauu's Select by visibility is a script for 3ds Max that selects objects based on how they appear in the viewport. It can target visible objects, objects hidden behind others, and objects covered by obstacles you pick.

by Martin Breidt
NURMS Toggle is a simple 3ds Max macro that switches Editable Poly objects between a NURMS-subdivided display in Smooth Shading and their base display shown with a wireframe overlay. Authored by Martin Breidt, it is available through ScriptSpot.

by Chuggnut
Object renamer is a classic object-renaming script for 3ds Max, developed by Chuggnut. Available in version 2.3.5 and listed here as free, it covers renaming objects in a scene.

by rode3d
Object-Bound Camera Clipping is a 3ds Max script that adds controls to the selected camera, letting you drive the near and far clipping planes using picked objects in the scene.

by Chuggnut
Particle test code is a script-based particle system for 3ds Max from developer Chuggnut, shared as test code. It generates particles of different types and includes gravity and wind resistance.

by Chuggnut
Point Helper is a script for 3ds Max from Chuggnut that creates a point helper aligned to two selected vertices. Select two verts, press the button, then set the axis to "pick" and choose the point object.