Gamepad Navigator connects a gaming controller to Blender so you can navigate scenes, select objects, and control camera shots with a gamepad. You connect the controller, wired or wireless, with no drivers or external software required. The addon is designed to be lightweight and CPU-efficient, with CPU use tied to controller activity and significantly reduced when no buttons are pressed.
The controller drives the usual viewport navigation modes: pan, zoom, and rotate. Analog joysticks and triggers give speed control over panning, rotating, and zooming, proportional to their position. You can set up more flexible camera views, focus on objects, and adjust depth of field and f-stop on the fly, then auto-key camera location and rotation and start or stop playback. A screencast feature shows controller inputs and triggers in real time.
Support covers x-input controllers such as Xbox pads on Windows. PlayStation 4/5 controllers and macOS are not supported. The addon includes documentation and a quick start guide.