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Unit to pixel converter

by Viktor-Kamp·Workflow

Images © Viktor-Kamp. Used for product review; image policy.

Why we like it

A compact, single-purpose Python add-on that lives in the Output properties and handles PPI, bleed and paper-format presets without manual calculation.

What is Unit to pixel converter?

Unit to pixel converter is a Blender add-on by Viktor-Kamp for calculating the render resolution needed from different measurement units such as inch, centimeter or millimeter, while taking PPI/DPI pixel density into account. You choose between metric and imperial measurements, and the add-on calculates using PPI (pixels per inch). Since Blender 4.5 it is possible to set a "Pixel Density" value in the meta-data of a rendered image, and Unit to pixel converter also dynamically changes that information according to the PPI number you choose.

The add-on includes a bleed field, where you enter the bleed used with your print layout so it does not have to be calculated manually. Presets let you choose between commonly used paper formats. You interact with the add-on under Properties > Output > Unit to pixel converter.

Written entirely in Python, Unit to pixel converter is compatible with Blender 4.2 LTS and newer, and is released under the GNU General Public License v3.0 or later. The developer's GitHub repository hosts the source, releases and issue tracker.

Who is Unit to pixel converter best for?

Unit to pixel converter is best for blender users setting render resolution from physical measurement units and print layouts.

How much does Unit to pixel converter cost?

Unit to pixel converter is completely free to download and use.

Key features

  • Choose between metric and imperial measurement units
  • Calculates render resolution using PPI (pixels per inch)
  • Bleed field to enter the bleed used with your print layout
  • Presets for commonly used paper formats
  • Dynamically changes the rendered image's Pixel Density meta-data according to your chosen PPI
  • Accessible under Properties > Output > Unit to pixel converter
  • Compatible with Blender 4.2 LTS and newer

Tags

#Blender#add-on#render resolution#PPI#print#units#paper formats#Python

Frequently asked questions

Does Unit to pixel converter work with Blender 4.2?

Unit to pixel converter is compatible with Blender 4.2 LTS and newer, so it works with Blender 4.2 and later releases. The add-on also notes that since Blender 4.5 it is possible to set a "Pixel Density" value in the meta-data of a rendered image, and Unit to pixel converter dynamically changes that information according to the PPI number you choose. For the current list of supported versions, check the developer's GitHub repository.

Where do I find Unit to pixel converter after installing it?

Unit to pixel converter is accessed from within Blender under Properties > Output > Unit to pixel converter. From there you choose between metric and imperial measurement units, set the PPI used for calculation, enter bleed from your print layout, and pick from presets for commonly used paper formats. The add-on then calculates the needed render resolution from those inputs.

How does the bleed feature in Unit to pixel converter work?

Unit to pixel converter includes a bleed field where you enter the bleed you use with your print layout, so it does not have to be calculated by hand. The developer created this feature specifically to avoid manual calculation. As of version 1.3.2, bleed is calculated in every unit provided rather than only millimeter and inch. You can find the full version history on the developer's GitHub repository.

Is Unit to pixel converter free to use?

Unit to pixel converter is listed as free here and is released under the GNU General Public License v3.0 or later. The extension does not require special permissions. For current licensing terms, the source code and the issue tracker, refer to the developer's GitHub repository, which hosts the releases including version 1.3.2. Always confirm license details on the developer's page before use in your projects.

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