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Freeik

by XBodya13·Workflow

Images © XBodya13. Used for product review; image policy.

Why we like it

Freeik earns its place in the superhive library for its posing approach: pinnable bones, on-the-fly hierarchy changes, and multiple posing modes aimed at character work in Blender.

What is Freeik?

Freeik is a character rigging and animation addon for Blender from developer XBodya13. It turns a basic armature into an animation-ready rig in a couple of clicks, and any bone can be pinned. The bone hierarchy can be changed on the fly, and bones can be pinned or unpinned during animation to control interpolation between poses.

The addon includes different posing modes, described in its manual. A character skeleton may contain loops, and a rig can split into parts during animation. Objects can be animated in the same way as bones, and most features are reachable from a pie menu.

Version 1.1.9 works with Blender 5.x, while version 1.1.6 is available for Blender 3.x; supported Blender versions run from 2.8 to 5.1. Recent updates added animation layers support, auto keying support, new posing modes, a slightly improved solver, a color change for pinned bones, and the ability to split a rig from Pose mode. It is distributed under the GPL license.

Who is Freeik best for?

Freeik is best for blender users working on character rigging and animation who want to pose and animate armatures with pinnable bones and adjustable bone hierarchies.

How much does Freeik cost?

Freeik is completely free to download and use.

Key features

  • Turns a basic armature into an animation-ready rig in a couple of clicks
  • Any bone can be pinned, and bones can be pinned or unpinned during animation to control interpolation between poses
  • Bone hierarchy can be changed on the fly
  • Different posing modes, with animation layers and auto keying support
  • Character skeletons may contain loops, and a rig can split into parts during animation
  • Objects can be animated in the same way as bones
  • Most features are accessible from a pie menu

Tags

#Blender#rigging#animation#armature#IK#character#bones#posing

Frequently asked questions

Does Freeik work with Blender 5.x?

Freeik version 1.1.9 is built for Blender 5.x, and the addon lists support across Blender versions 2.8 through 5.1. If you are on Blender 3.x, the developer points to version 1.1.6 instead. A demo version and a sample scene are available in the repository, though that demo version does not create rigs and only works with existing ones. Check the developer's page for the exact build matching your Blender version before installing.

How much does Freeik cost?

Freeik is listed as free in this catalog, and the addon is distributed under the GPL license. Licensing and availability can change over time, so refer to the developer's page for current terms before downloading. The developer also notes that people supporting Ukraine can request the addon by leaving a message. For the most accurate and up-to-date licensing details, the developer's official page is the place to confirm.

What did recent Freeik updates add?

Freeik version 1.1 added new posing modes, improvements to the posing process, animation layers support, and auto keying support. Version 1.1.7 brought a slightly improved solver, a color change for pinned bones so they stand out, and the ability to split a rig from Pose mode. These updates center on posing and animation handling. See the developer's page and manual for the full change history and any notes on the solver.

Can Freeik animate objects as well as bones?

Freeik lets you animate objects in the same way as bones, so its posing workflow is not limited to armature bones alone. Alongside this, character skeletons may contain loops, and a rig can split into parts during animation. Bones can be pinned or unpinned during animation to control interpolation between poses, and most features are accessible from a pie menu. The manual covers the different posing modes in more detail.

Alternatives to Freeik

Also in Workflow for Blender.

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