
Working Pivot Placer
by obaida
Working Pivot Placer is a simple script for 3ds Max that places the Working Pivot on a surface or by 1, 2 or 3 points. It bundles macros for fast coordinate switching and picking objects as the coordinate system.
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408 plugins · page 10 of 17

by obaida
Working Pivot Placer is a simple script for 3ds Max that places the Working Pivot on a surface or by 1, 2 or 3 points. It bundles macros for fast coordinate switching and picking objects as the coordinate system.

by Vint26
All for UE5 is a MaxScript for 3ds Max built to speed up work with Unreal Engine 5. It handles FBX export, folder structures from layer names, transform, camera, light and color copying, UVW unwrapping, and GPULightmass INI settings.

by Chuggnut
Bone copy is a 3ds Max script from Chuggnut that swaps the skinning weights from one bone in a Skin modifier to another. It transfers weight assignments between two bones inside the modifier.

by Chuggnut
Chainmaker is a script for 3ds Max that builds a chain system from a link object and a spline path. It scales the link to fit the path and sets up custom look-at controllers.

by SimonBourgeois
CoronaColorCorrection-Auto is a 3ds Max script for adding and tweaking Corona Color correct nodes on selected material slots. It works across Diffuse, Bump, Roughness, Translucency and Self Illumination, with randomization for each parameter.

by SimonBourgeois
Custom Align is a 3ds Max script for aligning objects with a given spacing. It can randomize position and scale, align to object center or base, and space objects along a spline.

by colinsenner
EasyVRayCameraAlongPath is a 3ds Max script that turns a drawn spline into an animated VRayCamera path. It links a new VRayCamera, path-constrains it to the spline, and keyframes movement from 0 to 100 percent.

by SimonBourgeois
Group to EditablePoly is a 3ds Max script that converts a group into an editable poly. When an editable mesh is in the group, it keeps it as an editable mesh instead of converting it.

by Poker
Muscle Setup is a 3ds Max script that creates either a bone or a cylinder with a flex modifier between two points. You install it with a simple drag and drop, and find it under the Toke Scripts category.

by muhammad.nagy.eg
NAG ALL - Automatic Library Lister is a 3ds Max tool that automates organizing digital library assets with a single click, producing 3ds Max files beside their related preview images, ready for drag-and-drop or asset-manager linking.

by obaida
Object's Normal Fix is a set of 3ds Max scripts for fixing the normal, or extrude direction, of selected shapes. It offers both manual picking and automatic orientation fixing across three modes.

by rode3d
RandoMixer is a 3ds Max plugin that automatically generates multiple variants of a scene, model or character and manages them within a collection of states. It randomizes transforms and materials, swaps objects, and scatters them.

by rdg
rdg::graphPaper is a procedural graph paper texture for 3ds Max. It builds its tiling and line management from horizontal and vertical Gradient Ramps, with colors defined by the top mix or output map.

by DMZScripts
Script Box is a 3ds Max plugin from DMZScripts that builds a dynamic execution menu for any selected folder of MaxScript files, separating macroScripts, plugins, utilities and regular scripts by class.

by Marius Silaghi
Shell Pro is a modifier for 3ds Max that creates a shell around models without causing self-intersections, unlike the standard Shell modifier. It also preserves surface details and offers edge chamfering, filleting and beveling options.

by rauquenrol
Travel Distance is a MaxScript controller for 3ds Max that measures and exposes the distance an object has traveled. Pick a reference object, animate in autokey, and use the changing value in wire parameters, expressions, or script controllers.

by Chuggnut
Unwrap is a 3ds Max script from Chuggnut, based on the unwrap script that comes with max 3.0. It adds preset sizes, extra error checking, and can unwrap multiple objects to one or separate bitmaps.

by atanasbak
AColorManager is a tool for 3ds Max, part of the AvizStudioTools suite. Version 2.0 adds conversion of V-Ray scenes from sRGB to ACEScg. It loads through the AIO App interface.

by obaida
Batch Import Convert is a 3ds Max script that imports selected file types from a folder and its subfolders, then saves them as Max files with a chosen version and an option to grab a viewport preview.

by Marius Silaghi
Contrast Pro is a modifier for 3ds Max that enhances the details of 3D models. It adds contrast to whole models or highlights only specific areas, with a Uniform option for consistent results across differing polygon sizes.

by masquerade
Copy-Align-Link is a 3ds Max script that copies, aligns and links a source object across multiple destination objects in a single operation, with options for rotation offsets and unrenderable parent targets.

by Jimmy_Brullefert
CoronaCam Overscan is a MaxScript for 3ds Max that overscans a Corona Camera in width and height. Adjusting these parameters automatically changes the camera's focal length (or FOV).

by colinsenner
EasyCameraAlongPath is a script for 3ds Max that draws a spline, then links a new camera and path-constrains it to that spline, automating the setup for animating a camera along a drawn path.

by Jon Seagull
EPoly MatID Randomizer is a script for 3ds Max that randomizes the material IDs on an editable poly object. It also lets you exclude certain polys by setting their ID outside the random range.