
Path Deform Pro
by Marius Silaghi
Path Deform Pro is a 3ds Max modifier that deforms models along a path without the self-intersections common to the standard Path Deform modifier, with less pinching and stretching where the path bends.
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1,279 plugins · page 46 of 54

by Marius Silaghi
Path Deform Pro is a 3ds Max modifier that deforms models along a path without the self-intersections common to the standard Path Deform modifier, with less pinching and stretching where the path bends.

by TheMan
Random Extrude is a 3ds Max script that automatically extrudes selected polygons of an Editable Poly object by random amounts within a min and max value you set, replacing the manual task.

by Marius Silaghi
Relax Pro is a modifier for 3ds Max that smooths meshes while preserving their volume, sliding vertices over the surface to avoid the shrinking caused by the standard Relax. Smoothing stays resolution independent across polygon sizes.

by Roger Christensen
ShapeShifter is a procedural Blender add-on that generates and deforms mesh in real-time using built-in procedural textures, letting you create complex organic shapes for 3D projects. It works with the Cycles and Eevee render engines.

by mufeng
Snowflake is a Blender add-on for generating realistic snowflakes from a physically-based growth model. Tune parameters manually or randomize them automatically to produce endless variations, with many presets and support for saving the growth as animation.

by Jon Seagull
Soft Selection to Vertex Colors is a script for 3ds Max that uses soft selections to paint grayscale vertex colors onto Mesh or Poly objects. It offers four modes: replace, add, darken, and subtract.

by obaida
Vertex Tangent is a 3ds Max script for controlling the vertex tangents of shapes. It auto-detects selected vertices, records optional undo, and includes axis buttons that set the moving axis rather than the projection axis.

by obaida
Working Pivot Placer is a simple script for 3ds Max that places the Working Pivot on a surface or by 1, 2 or 3 points. It bundles macros for fast coordinate switching and picking objects as the coordinate system.

by Vint26
All for UE5 is a MaxScript for 3ds Max built to speed up work with Unreal Engine 5. It handles FBX export, folder structures from layer names, transform, camera, light and color copying, UVW unwrapping, and GPULightmass INI settings.

by Chuggnut
Bone copy is a 3ds Max script from Chuggnut that swaps the skinning weights from one bone in a Skin modifier to another. It transfers weight assignments between two bones inside the modifier.

by Chuggnut
Chainmaker is a script for 3ds Max that builds a chain system from a link object and a spline path. It scales the link to fit the path and sets up custom look-at controllers.

by SimonBourgeois
CoronaColorCorrection-Auto is a 3ds Max script for adding and tweaking Corona Color correct nodes on selected material slots. It works across Diffuse, Bump, Roughness, Translucency and Self Illumination, with randomization for each parameter.

by SimonBourgeois
Custom Align is a 3ds Max script for aligning objects with a given spacing. It can randomize position and scale, align to object center or base, and space objects along a spline.

by colinsenner
EasyVRayCameraAlongPath is a 3ds Max script that turns a drawn spline into an animated VRayCamera path. It links a new VRayCamera, path-constrains it to the spline, and keyframes movement from 0 to 100 percent.

by SimonBourgeois
Group to EditablePoly is a 3ds Max script that converts a group into an editable poly. When an editable mesh is in the group, it keeps it as an editable mesh instead of converting it.

by Poker
Muscle Setup is a 3ds Max script that creates either a bone or a cylinder with a flex modifier between two points. You install it with a simple drag and drop, and find it under the Toke Scripts category.

by muhammad.nagy.eg
NAG ALL - Automatic Library Lister is a 3ds Max tool that automates organizing digital library assets with a single click, producing 3ds Max files beside their related preview images, ready for drag-and-drop or asset-manager linking.

by obaida
Object's Normal Fix is a set of 3ds Max scripts for fixing the normal, or extrude direction, of selected shapes. It offers both manual picking and automatic orientation fixing across three modes.

by rode3d
RandoMixer is a 3ds Max plugin that automatically generates multiple variants of a scene, model or character and manages them within a collection of states. It randomizes transforms and materials, swaps objects, and scatters them.

by rdg
rdg::graphPaper is a procedural graph paper texture for 3ds Max. It builds its tiling and line management from horizontal and vertical Gradient Ramps, with colors defined by the top mix or output map.

by DMZScripts
Script Box is a 3ds Max plugin from DMZScripts that builds a dynamic execution menu for any selected folder of MaxScript files, separating macroScripts, plugins, utilities and regular scripts by class.

by Marius Silaghi
Shell Pro is a modifier for 3ds Max that creates a shell around models without causing self-intersections, unlike the standard Shell modifier. It also preserves surface details and offers edge chamfering, filleting and beveling options.

by rauquenrol
Travel Distance is a MaxScript controller for 3ds Max that measures and exposes the distance an object has traveled. Pick a reference object, animate in autokey, and use the changing value in wire parameters, expressions, or script controllers.

by Chuggnut
Unwrap is a 3ds Max script from Chuggnut, based on the unwrap script that comes with max 3.0. It adds preset sizes, extra error checking, and can unwrap multiple objects to one or separate bitmaps.