
mbFracture
by Martin Breidt
mbFracture is a macroscript for 3ds Max that automatically breaks a mesh object into volumetric pieces, with an option for crack width. Created by Martin Breidt, it is listed at version 0.1 alpha.
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408 plugins · page 7 of 17

by Martin Breidt
mbFracture is a macroscript for 3ds Max that automatically breaks a mesh object into volumetric pieces, with an option for crack width. Created by Martin Breidt, it is listed at version 0.1 alpha.

by Nik
Subobjects Converter is a MAXScript for 3ds Max that converts between subobjects using keyboard shortcuts. Aimed at working in Expert mode, it also adds extended actions triggered with Esc-key combinations across edges, faces and smoothing groups.

by pixamoon
Merge / Relink is a script for 3ds Max that finds and relinks new assets during the Merge process, working in the background. It searches for merged assets in the closest folders or in folders you specify.

by miauu
miauu's Scalpel is a 3ds Max script that interactively subdivides geometry by drawing cut lines. Each cut originates from a vertex or edge, with snapping to vertices, edge midpoints, angles, and precise positions along an edge.

by spacefrog
PowerCoreTools is a CPU management script for 3ds Max that controls process priority and core usage while rendering. It sets these automatically at render start and restores the initial settings once rendering finishes.

by grover_gol
Prism is a render pass manager for 3ds Max that simplifies creating and managing render passes. Its interface lets you build an unlimited number of passes within a single output file, with settings available for each pass.

by estebanponce
Render Tools is a Blender add-on for generating ID render passes and mask passes of selected objects. It adds random ID colors to a scene and renders individual objects with transparency for compositing.

by FishMan
UV Set Editor by FishMan is a 3ds Max script modeled on Maya's UV Set Editor. It loads all UV channels from a selected object and lets you create, rename, duplicate, clear, and delete UV channels.

by IllusionBug
Vertex Color Tools is a 3ds Max script by IllusionBug that gathers vertex color creation functions under one rollout, covering lighting, floor and environment setup, geometry selection, radiosity rendering, and vertex color assignment and cleanup.

by Marius Silaghi
Clothify Pro is a modifier for 3ds Max for modeling and animating cloth in a non-destructive way. It delivers instant results without waiting for a simulation to finish, and edits update as you change parameters.

by rauquenrol
Combine is an add-on for Blender that merges objects into one with a single click, removing the need to press different keys to complete the operation. Documentation is included with the add-on.

by miauu
miauu's Manage Links connects Sketchup, Rhino, Autocad or your preferred BIM or CAD program with 3ds Max. It imports models, cleans and fixes geometry, and splits it into one object per material.

by miauu
miauu's Objects Replacer is a 3ds Max script for replacing objects or groups with other objects or groups as copies, instances or references, with control over what properties the new object inherits.

by colinsenner
MPManager (Matte Pass Manager) is a 3ds Max script that creates matte passes by layers and works with xrefs. Written by colinsenner, it's listed here as free and supports 3ds Max 2008 and later.

by dangtiendung
Paste from SketchUp is a free script that copies objects in SketchUp and pastes them directly into 3ds Max, preserving origin and texture. It targets a faster SketchUp-to-3ds Max modelling workflow.

by Swordslayer
PolyModOp is a MAXScript struct for 3ds Max that wraps the Edit Poly modifier methods using the familiar signatures of the polyop methods, so code written for Editable Poly can work with the Edit Poly modifier too.

by lightcube
PropLine is a scripted geometry plugin for 3ds Max that distributes props along splines with parameters controlling how they are distributed and transformed. It replaces the Spacing Tool in a parametric, non-destructive fashion.

by Denys Almaral
px3DDisplacer is a scripted utility plugin for 3ds Max that reshapes Editable_Poly surfaces using any geometric object as a displacer, instead of relying on grayscale maps. It ships as a single script file.

by lbrooks
Spread Objects is a free add-on for Blender that arranges selected objects on an evenly spaced grid, calculating the number of columns, rows and the spacing needed between each object automatically.

by obaida
Universal Select By is a 3ds Max script for selecting objects across six types — Objects, Materials, Maps, Modifiers, Layers, and Properties — plus an Instance mode, filtered by class, name, or bitmap name.

by masquerade
Voxel Animater is a 3ds Max script that takes an image sequence and creates a selected primitive for each pixel, adjusting its length according to the pixel's value and animating it.

by dangtiendung
Smart Measure is a script for 3ds Max built to replace the default Measure Tools, covering distance, angle, total length, area, and object dimensions in the coordinate system through several dedicated measurement modes.

by lantlant
Chamfer Tube is a plugin script for 3ds Max, created by lantlant, that adds a ChamferTube simpleObject. It is compatible with 3ds Max 9 and above and is currently at version 1.3.

by Jimmy_Brullefert
Corona Render Elements Manager is a 3ds Max script that automatically adds and manages Corona Render Elements. It checks for Corona Renderer, switches to the right renderer, and ships with a default selection for basic composition.