
miauu's LayerColorizer - color-coded layers
by miauu
miauu's LayerColorizer brings color-coded layers to 3ds Max, letting you assign custom background and text colors to any layer in the Layer or Scene Explorer without touching scene data.
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1,279 plugins · page 53 of 54

by miauu
miauu's LayerColorizer brings color-coded layers to 3ds Max, letting you assign custom background and text colors to any layer in the Layer or Scene Explorer without touching scene data.

by miauu
miauu's PinMyFiles is a 3ds Max script for pinning frequently used or important files for quick access. It adds options to pin, sort, open, and reveal files in File Explorer beyond the default recent files list.

by miauu
miauu's Script Explorer is a script-editing companion for 3ds Max that helps developers write, edit, and explore their scripts. It scans code for various blocks, manages bookmarks, flags errors, and searches script text.

by miauu
miauu's Statistica adds expanded statistics for your current selection and the entire scene in 3ds Max. It organizes the data into four customizable sections covering selected objects, scene contents, sub-object counts, and transform information.

by BodyulCG
Mod Pinner is a 3ds Max macro script that pins any modifier to the top of the modifier stack, keeping it in place while you continue adding and editing modifiers below it.

by mmorais
Move Points is a 3ds Max tool that moves points to a source at speed, using the MAX SDK. The destination source can be points or splines; for splines, move points along a direction or by edges.

by pixamoon
MultiSub Organizer is a 3ds Max tool for organizing large Multi/Sub-Object materials alongside their linked Face IDs within EditPoly or EditMesh. It handles synchronized ID updates, sorting, filtering, and diagnostics from a single list.

by trykle
mxseditor code snippet generator is a MAXScript tool for 3ds Max that executes custom MaxScript by a shortcut while you work inside mxseditor. The developer built it on mxseditor_calltips and mxseditor.

by Chuggnut
Obj Sketch is a script for 3ds Max from Chuggnut that lets you draw directly onto the texture of an object in the viewport. The developer notes it works best for roughly marking out areas on a mesh.

by Chuggnut
Object culler is a script for 3ds Max by Chuggnut that builds a face selection based on the angle of each face against the direction of another object.

by Chuggnut
Object nudger is a 3ds Max script from Chuggnut for precise move and rotate of an object in any unit size required. It works in both local and world coordinates.

by hippiearchitect
One-Step Copy & Relink is a 3ds Max workflow utility that scans a scene for bitmap-based maps, copies the source files to a chosen folder, and relinks materials to a target folder with a new file extension.

by Jon Seagull
Paramfind is a script for 3ds Max that unhides and selects every parametric, non-collapsed geometric object in the scene. It helps when you want to collapse everything before a big render or releasing a file.

by cmjohncheng
PixPatch AI connects 3ds Max to Google's Gemini AI, letting you modify, enhance, and fix renders directly from the Frame Buffer. Mask an area, describe a change, and the AI handles it inside your viewport.

by cmjohncheng
PolySorter is an automation utility for 3ds Max that organizes downloaded 3D assets, extracting archives, building structured folders, cleaning up clutter, and renaming files so your library stays consistent and production-ready.

by Chuggnut
Position scaler is a 3ds Max script from Chuggnut that scales the relative positions of a selected group of objects. For example, spreading a set of fence posts further apart.

by Vint26
Procedural Posters and Paintings is a 3ds Max script for architectural visualization that places framed images with height control. It ships with composition presets, randomization options, and a library of high-resolution images.

by markulie
RandomX is a MAXScript transform randomizer for 3ds Max that applies randomized translation and rotation to objects. You specify ranges for translation and rotation parameters, adding variation without manual adjustment.

by id_ivan
rBMultiMat is a MaxScript for 3ds Max that combines the different materials on selected objects into a single multimaterial. It offers a non-destructive mode and a faster mode, with the result sorted by name.

by Chuggnut
Reverse crosssection is a script for 3ds Max that works on a skinned model to reverse the order of its crosssections. Built for Max 4.x, it comes from developer Chuggnut and is listed at version 2.3.5.

by savascetin
Savas Cetin's maxscript and python (pymxs) repository is a GitHub collection of MAXScript and Python (pymxs) scripts for 3ds Max, compatible with version 2024 and later. Usage for each script is explained on the GitHub page.

by cmjohncheng
SceneShutter is a camera viewport export tool for 3ds Max that batch-exports clean, safe-frame previews without rendering. It captures real-time viewport screenshots from multiple cameras with overlay labels and flexible aspect ratios.

by rode3d
ScreenLock Reference is a 3ds Max script that locks reference images to your camera view, placing an image in the foreground between the camera and your scene as a transparent overlay to guide modeling and projection tasks.

by Paul Hormis
SelectedVert_Weight_to_0.ms is a 3ds Max script that decreases the weight of each vertex for the selected bone to 0. It can be bound to a hotkey and works with 3ds Max 6, 7 and 8.