Auto Sprite
by Thatimster
Auto Sprite is a Blender add-on for building and loading sprite sheets. Import an image sequence from a folder or use the render output, pick a layout and maximum resolution, then generate the sheet.
The complete library of plugins and add-ons for motion design, VFX and 3D. Filter by software, category and price to find exactly what your pipeline needs.
4,862 plugins · page 65 of 203
by Thatimster
Auto Sprite is a Blender add-on for building and loading sprite sheets. Import an image sequence from a folder or use the render output, pick a layout and maximum resolution, then generate the sheet.

by david494
Auto Track Weights is a Blender add-on that automatically modulates the influence weight of tracking markers in motion tracking, fading weights near the edges of tracked regions and across gaps to improve solver stability.

by 楊景貴
B3D UI Language Loop is a Blender add-on that cycles through interface languages with a keyboard shortcut. Built for non-English speakers, it lets users switch the UI language quickly while following tutorials in different languages.

by antoine bagattini
Baga Batch is a Blender add-on that renders asset previews and exports collections, objects and materials into individual .blend files placed in your chosen asset library. It supports Cycles and Eevee.

by antoine bagattini
Baga Grove - Evermotion is a GeoPack scattering tool for Blender, built in partnership with Evermotion. Draw where you want assets and they arrange automatically into realistic groves, with smaller assets at the edges and larger ones in the center.

by Kiara_Bagattini
BagaPaste is a Blender add-on by Kiara_Bagattini that pastes clipboard images, copied image files, local file paths, or image URLs straight into the scene as planes or reference images, skipping manual saving and importing.

by Chalouek-RGBit
Bake Info is a Blender extension that adds a quality-of-life layer to the built-in Cycles bake menu, letting you keep track of and change essential baking settings without installing larger baking add-ons.

by guillaume_bissieres
Bas Relief is a Blender add-on that converts an image into a displaced 3D relief mesh. Import a picture to generate a subdivided plane with a Displace modifier, then build a depth map compositor pipeline and render the result.

by Yey!
Bengine For Unity connects Blender's Geometry Nodes to Unity, letting you generate procedural meshes and levels inside the engine. It supports Sverchok nodes, Unity terrain, curves, and networking between Blender and Unity.

by Mr. Steve 3D
Bevel Joints is a Blender addon from Mr. Steve 3D that joins two or more mesh objects into manifold geometry and creates bevels with dynamic controls, cleaning up intersections and overlapping mesh along the way.

by tyler.tofu
Beyond Channel Packer is a Blender add-on for channel-packing textures directly in the Image Editor. It combines RGB with an optional alpha mask, merges four separate images into RGBA, or splits multi-channel images into individual channel files.

by usrname0
BL Easy Crop adds a click-and-drag handle interface for cropping in Blender's Visual Sequence Editor and preview window. It makes the built-in crop behave more like Blender's other transforms: rotate, scale, move and transform.

by Yey!
Black Mesh is a procedural voxel modeling add-on for Blender, bringing boolean voxels, smooth voxels, layers and a non-destructive workflow aimed at sci-fi work. It can also combine with other boolean tools.

by Nava Lab
Blender Maya Converter (Bmc) is a tool for transferring mesh, V-Ray lights, cameras and V-Ray materials between Maya and Blender. It automatically converts shading and lighting to each software's system.

by Coloremblem
Blender Muscle Tools is a Blender addon for creating muscle systems on rigged characters. Convert any mesh into a muscle, bind it to a character, and add jiggle and shape changes for more realistic animations and renderings.
![Blender To Rizomuv/Uvlayout [B2Ruvl] for Blender](/_next/image?url=https%3A%2F%2Fdpxz9wi7us1cpan5.public.blob.vercel-storage.com%2Fplugins%2Fblender-to-rizomuv-uvlayout-b2ruvl%2F0.webp&w=3840&q=75&dpl=dpl_4KL8zEkpZFTAXkUoHKf86PyQNqH2)
by Titus
Blender To Rizomuv/Uvlayout [B2Ruvl] is a Blender add-on that bridges the UV workflow between Blender and RizomUV or Headus UVLayout. Send a mesh, unwrap it in your UV tool, and get the UVs back without manual export or import.

by B3dHub
Blender To Unity is a Blender add-on that exports objects, animations, colliders, and LODs to Unity Engine. Built by B3dHub for a simple, few-clicks export workflow aimed at game developers, architects, and 3D artists.

by Christian-Makarski
BLeQ, or Blender Queue, is a Blender extension that automates sequential rendering of multiple scenes and cameras. You add scene and camera combinations to a queue, start the renderer, and each entry renders one after another.

by waylow
Bookmark View is a Blender add-on that saves multiple 3D viewport positions and lets you switch back to any of them with a click, instead of repeatedly zooming, panning and rotating.

by Yey!
BSpheres is a Blender addon inspired by the sphere tools in ZBrush and 3DCoat. It builds base shapes for characters, creatures and other forms for sculpting, prototyping and animation.

by SaintBaron
The Bugsnax Cache Importer/Exporter add-on brings Bugsnax cache files into Blender and writes them back out, handling the .objcache, .daecache and .xcache formats through dedicated File menu Import and Export entries for each type.

by EdenWeby 3D
Burst Addon for Blender creates bursts you can use as water splashes, ground explosions, snow bursts, and paper effects. It ships with 12 presets, custom debris options, and fully customizable settings.

by n4dirp
Camera Grid is a Blender add-on that displays all scene cameras as an interactive viewport overlay grid for quick switching and selection, using clicks, drags, the scroll wheel, or arrow keys.

by Beyond Studios
CamKeys is a Blender addon that drives shapekeys and object properties based on camera angle. Capture values at multiple camera angles, apply forced perspective per object, and bake the results into keyframes.