
mxseditor code snippet generator
by trykle
mxseditor code snippet generator is a MAXScript tool for 3ds Max that executes custom MaxScript by a shortcut while you work inside mxseditor. The developer built it on mxseditor_calltips and mxseditor.
Modeling, rendering and simulation plugins for Autodesk 3ds Max used across archviz, games and VFX.
408 plugins · page 17 of 17

by trykle
mxseditor code snippet generator is a MAXScript tool for 3ds Max that executes custom MaxScript by a shortcut while you work inside mxseditor. The developer built it on mxseditor_calltips and mxseditor.

by Chuggnut
Obj Sketch is a script for 3ds Max from Chuggnut that lets you draw directly onto the texture of an object in the viewport. The developer notes it works best for roughly marking out areas on a mesh.

by Chuggnut
Object culler is a script for 3ds Max by Chuggnut that builds a face selection based on the angle of each face against the direction of another object.

by Chuggnut
Object nudger is a 3ds Max script from Chuggnut for precise move and rotate of an object in any unit size required. It works in both local and world coordinates.

by hippiearchitect
One-Step Copy & Relink is a 3ds Max workflow utility that scans a scene for bitmap-based maps, copies the source files to a chosen folder, and relinks materials to a target folder with a new file extension.

by Jon Seagull
Paramfind is a script for 3ds Max that unhides and selects every parametric, non-collapsed geometric object in the scene. It helps when you want to collapse everything before a big render or releasing a file.

by cmjohncheng
PixPatch AI connects 3ds Max to Google's Gemini AI, letting you modify, enhance, and fix renders directly from the Frame Buffer. Mask an area, describe a change, and the AI handles it inside your viewport.

by cmjohncheng
PolySorter is an automation utility for 3ds Max that organizes downloaded 3D assets, extracting archives, building structured folders, cleaning up clutter, and renaming files so your library stays consistent and production-ready.

by Chuggnut
Position scaler is a 3ds Max script from Chuggnut that scales the relative positions of a selected group of objects. For example, spreading a set of fence posts further apart.

by Vint26
Procedural Posters and Paintings is a 3ds Max script for architectural visualization that places framed images with height control. It ships with composition presets, randomization options, and a library of high-resolution images.

by markulie
RandomX is a MAXScript transform randomizer for 3ds Max that applies randomized translation and rotation to objects. You specify ranges for translation and rotation parameters, adding variation without manual adjustment.

by id_ivan
rBMultiMat is a MaxScript for 3ds Max that combines the different materials on selected objects into a single multimaterial. It offers a non-destructive mode and a faster mode, with the result sorted by name.

by Chuggnut
Reverse crosssection is a script for 3ds Max that works on a skinned model to reverse the order of its crosssections. Built for Max 4.x, it comes from developer Chuggnut and is listed at version 2.3.5.

by savascetin
Savas Cetin's maxscript and python (pymxs) repository is a GitHub collection of MAXScript and Python (pymxs) scripts for 3ds Max, compatible with version 2024 and later. Usage for each script is explained on the GitHub page.

by cmjohncheng
SceneShutter is a camera viewport export tool for 3ds Max that batch-exports clean, safe-frame previews without rendering. It captures real-time viewport screenshots from multiple cameras with overlay labels and flexible aspect ratios.

by rode3d
ScreenLock Reference is a 3ds Max script that locks reference images to your camera view, placing an image in the foreground between the camera and your scene as a transparent overlay to guide modeling and projection tasks.

by Paul Hormis
SelectedVert_Weight_to_0.ms is a 3ds Max script that decreases the weight of each vertex for the selected bone to 0. It can be bound to a hotkey and works with 3ds Max 6, 7 and 8.

by Shiva
ShivaTools: Image to Base64 String is a macro for 3ds Max that encodes an image to a Base64 string. Drag and drop an image onto it, and the result lands in your clipboard as ready-to-use code.

by rode3d
Showcaser is a script for 3ds Max that builds animated project presentations from static scenes or 3D models. You set the objects, animation order, and parameters, then press Build Animation to generate position, rotation, and scale keyframes.

by Paul Hormis
Skin_Or_Poly_Loop_Selection.ms is a MaxScript by Paul Hormis for 3ds Max, named for loop selection in Skin or Poly. It is listed on ScriptSpot as version 1 and supports 3ds Max versions 8, 7 and 6.

by Paul Hormis
Skin_Or_Poly_Shrink_Selection.ms is a MAXScript by Paul Hormis for 3ds Max that shrinks a selection while working with Skin or Poly. Listed here as free, with a demo video available.

by Marius Silaghi
Tri Fill Pro is a modifier for 3ds Max that fills shape holes with triangles while blending them with the surrounding mesh. It accounts for polygon density and lets you control the triangle density of filled holes.

by Chuggnut
Vert Average is a 3ds Max script from Chuggnut that behaves like collapse vert but without welding. Listed on ScriptSpot, the current version is 2.3.5, with more details available on the developer's page.

by markulie
xCalc is a simple calculator for Autodesk 3ds Max, written in MAXScript by markulie. It adds basic calculation inside the application and includes a history feature, and installs by dragging the script into a viewport.